Nail Gun Hero by rujo

[raw]
made by rujo for LD32 (COMPO)
Nail Gun Hero must save the earth from evil aliens!
The only unconventional weapon he has is his Nail Gun
use it to trap the aliens then touch them to clear the level and go to the next

arrows to move
x to shoot

made in 2 days using:
Construct 2 (code)
GraphicGale/Photoshop/Paint (graphics)
as3sfxr (sounds)
pixitracker 1bit (music)

Feedback

mcmahoniel
20. Apr 2015 · 01:18 UTC
I like the art and the pace. It's very tough to play, especially since you've only got one life and start at the beginning again. Definitely a challenge. The nail gun firing/trapping mechanic is clever!
HenryBell
20. Apr 2015 · 01:34 UTC
Hard game but like the feel and look of it
stoarch
20. Apr 2015 · 09:29 UTC
Great game. I have fun to decide when to shoot for close combat.
bazld
20. Apr 2015 · 12:29 UTC
Excellent game - lots of good tactics to use. You nailed the retro art style ;)
ker0chan
20. Apr 2015 · 15:51 UTC
Very challenging game !
The art and animations are nice. The gameplay might need some variety, in the form of different ennemies or various goals. But the base mechanics are fun and a good base for expanding :D Great job on completing this project !
lparker
20. Apr 2015 · 18:34 UTC
Really liked this game, it was very fun to play, but also very tough :D
zatyka
20. Apr 2015 · 19:18 UTC
There is something so satisfying about nailing and enemy to the wall. Great choice in the visuals (simple, but appealing). The one HP was a bit brutal, and there wasn't much variety. Definitely fun though.
psychomonster
20. Apr 2015 · 21:31 UTC
There was a unsolveable level but I like the artwork and the gameplay a lot... fits perfect
Geckoo1337
20. Apr 2015 · 21:41 UTC
It's one of my favorites games for this LD32. I love this simple aesthetic which uses a pretty FX on screen. The sounds add some pretty mood and the gameplay is simple - more easy it's just impossible. What else? Thank you for this entry ++
alangamebot
21. Apr 2015 · 04:42 UTC
Pretty cool. Love the art style. Super hard, but kept wanting just one more level. Nicely done.
Jakub Koziol
21. Apr 2015 · 10:15 UTC
Pretty solid entry! I really like the set of effects that you're using, just enough to make it look interesting without compromising on the readability.
I think it would be a good idea to tinker a bit with the player collision box (at least a collision box used for bullets) to prevent some unnecessary frustration. Also some visual effects on nails and bullets collisions would make a huge difference.
dix
21. Apr 2015 · 11:19 UTC
Nice graphic :D It is quite hard to stay alive :o Multiple nailing shots are awesome!
Mekuri
21. Apr 2015 · 18:03 UTC
I like the retro style. The game was hard, but in a good way. I loved the nail gun effect, especially that it removed incoming fire. Very innovative!
Nysten
21. Apr 2015 · 21:41 UTC
Difficult, but fun game! Like the simplicity of it.
colludium
21. Apr 2015 · 22:17 UTC
Lovely art style. Took a little too long to reset - when you die a lot (I did) that can add up... :)
drschizzo
22. Apr 2015 · 10:43 UTC
cool game. good use of the cool webgl effect filter from construct2 :)
I think you should add a "restart button"
wooltech
22. Apr 2015 · 12:25 UTC
Nice game. The slight static effect really enhanced the graphics. Shame there's no music, but the rest of the audio fits the game well.
Kyatric
22. Apr 2015 · 22:35 UTC
Nicely done.
A simple idea with a nice realisation that does the job.

The generation of the levels puts the player in sometimes difficult situations right away which is not the most fair start but overall, once the idea and controls understood we still have a fighting chance overall.

At first, (without reading the instructions) I did not understand I had to touch the nailed aliens to make them disappear. A way to make it clear from a gameplay perspective would definitely help in the long run.

A nicely made entry for the short amount of time you passed on it. Congratulations !
SecondDimension
23. Apr 2015 · 12:02 UTC
Great retro feel to This. I found it a bit too difficult, but overall I really liked the idea and execution. Procedural levels were cool, nailing mechanic felt fun and challenging, just maybe needs more hit points and maybe a more gentle learning curve
order_of_the_new_man
24. Apr 2015 · 11:16 UTC
I very much enjoyed the shooting and trapping mechanics, and the fact that your nails take out incoming bullets leads to some fun encounters. It's pretty challenging to get the hang of, but I got the hang of it in a few attempts. I like the use of corridors to transition between levels -- it's a little detail that gives the world a feeling of real space, so to speak.
joppiesaus
24. Apr 2015 · 11:25 UTC
Nice game! I love the random dungeon generation. That's a really neat addition. Unfortunetelly, sometimes there's one enemy trapped in an empty room, so you can't continue.
I like the graphics. The gameplay mechanics are nice. Sounds too. Not really much to say about it.
Nice work.
stevenlr
24. Apr 2015 · 13:50 UTC
Very nice game. It's quite challenging. The game mechanic is really fun and fits perfectly in the theme. The retro/glitchy-like graphics a quite fitting too. Overall very good job!
Bastienre4
24. Apr 2015 · 13:58 UTC
The graphics are really great. love the idea of a nail gun as a weapon,it feels quite satisfying. Good job!
grifdail
25. Apr 2015 · 08:20 UTC
Very addicting...
dos
26. Apr 2015 · 20:28 UTC
Do they really have to be able to shoot diagonally? :D
Nice shader BTW :)
MrShoestore
02. May 2015 · 02:09 UTC
there is just not enough opening in the beginning to get a feel for controls before you die.
jcsirron
02. May 2015 · 20:02 UTC
This game is very addictive! I absolutely love the procedurally generated rooms. The cat and mouse challenge is fun, too!