Bubblegum Parkour by Linus Lindberg
I got started really late, so didn't get to do everything I had planned.
The theme might not be very obvious, but the idea was that the gum was an "Unconventional Weapon", it would be used to trap enemies in bubbles too, but I didn't have time to implement that :P
This is really just a concept more than I game, but it's pretty fun, I might finish it later :)
The theme might not be very obvious, but the idea was that the gum was an "Unconventional Weapon", it would be used to trap enemies in bubbles too, but I didn't have time to implement that :P
This is really just a concept more than I game, but it's pretty fun, I might finish it later :)
| Web | http://linlin.synology.me/bubblegum/ |
| Source | https://www.dropbox.com/s/96t5c12haiijy4x/SourceBubblegum.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=20066 |
Ratings
| Coolness | 33% | 1901 |
| Overall | 3.24 | 488 |
| Fun | 3.36 | 305 |
| Graphics | 3.64 | 233 |
| Innovation | 3.36 | 376 |
| Mood | 3.04 | 459 |
| Theme | 2.63 | 981 |
Camera should be tweaked so you can always see where you're going to land.
So far i really like what i see, and i don't just mean art style (which is gorgeous).
Unfortunately it bugged out where I needed multiple bubbles. Suddenly bubbles stopped appearing when I pressed space, but I could still walk.
The graphics are really nice, so it's too bad you didn't have time to add some fitting music (except you did, haha; you've got 7 hours left of the jam at my time of writing this!).
It reminds me of the first levels of Quackshot.
One thing I'd suggest if you want to expand on this: make it so it can be run quickly. There's a great sense of flow from hopping on your bubbles without stopping, and designing the game to make the best use of that would be superb!