Sword Fishing by HacksawUnit

[raw]
made by HacksawUnit for LD32 (COMPO)
Using your combination sword and fishing pole, fish for fights.
Defeat all three enemies to win.

Ratings

Coolness 10% 2387
Overall 3.33 401
Audio 3.71 86
Fun 3.05 553
Graphics 4.24 48
Humor 3.44 200
Innovation 3.71 176
Mood 3.40 211
Theme 4.24 30

Feedback

Super Hamster
20. Apr 2015 · 02:10 UTC
A bit confused at the controls and what exactly is happening each time I yank, reel, or let run. I get the hook - means I pull up and hook + mean giving some slack. But is there any advantage to reel over yank? And what is the Damage thing representing? Once it said Damage: low but the hook went like all the way down the screen. I got to the third enemy and could never beat it. Anyways, I loved the sword fishing pole idea and the art in general was good. Likewise, music was good and very fitting to the game.
sawyerWeld
20. Apr 2015 · 02:13 UTC
Super Cute! Love the visuals and sound. I havn't been able to beat the 'snorceler' tho!
oranebeast
20. Apr 2015 · 03:56 UTC
Really clever and unique battle system coupled with great graphics. Well done.
Mental Atrophy
20. Apr 2015 · 19:45 UTC
Looks and sounds great. Unfortunately I find it difficult to identify the results of my actions, even though they're labeled I don't know exactly what's happening and it makes my choices feel arbitrary. I ended up winning by just choosing Yank repeatedly. Sometimes damage goes up even though I'm letting the line run... and for that matter I can't even tell if damage being high or low is a good thing. I expected Reel to raise the hook depth more effectively than Yank because of the damage penalty, but I can't tell if it actually is since the orc and fish boss plummet the hook so much either way.
PoQA Games
21. Apr 2015 · 19:35 UTC
Took me a while to figure out what's going on and how to play, some tutorial might be nice. Art's very cute and definitely an unconventional weapon.
LadyEnigma
21. Apr 2015 · 22:30 UTC
Bit confusing on how to play and what is going on but it looks cute and is definitely unconventional!
emmelineprufrock
21. Apr 2015 · 22:33 UTC
I couldn't figure out the controls at all. What are the controls? WASD? Nothing I did seemed to have any effect aside from moving the mouse cursor around the screen
arhpositive
21. Apr 2015 · 22:33 UTC
Quite hard to understand at first, especially when a person has no idea about fishing. :) Still, graphics are really good and the style fits the atmosphere well. Good game, although it's a bit tough.
🎤 HacksawUnit
21. Apr 2015 · 22:41 UTC
@emmelineprufrock: Click the knight to begin the game.
Dorgam
21. Apr 2015 · 23:56 UTC
Nice game however it gets boring at the end as a result of repetition.
DeltaF1
22. Apr 2015 · 01:36 UTC
This was everything the screenshots made me hope for and more! The concept is hilarious, the graphics were awesome, and the combat was refreshingly original. I was a little confused at first about what the effects of the attacks meant, but I loved how the battle was not dependent upon the health of two parties, but a "tug-of-war" between you and the enemy. Well done! 5 stars.
aeklad
22. Apr 2015 · 01:46 UTC
I love this game. I never quite understood the fighting mechanics. But the game is so fun and cool that I don't care. Great job. I beat the game. Very satisfying.
khahem
22. Apr 2015 · 17:24 UTC
Nice graphics and great idea, I have no experience in fishing so I wasn't very good at it, maybe a small tutorial would have helped. Still a great entry, very fun and cute !
Andrea
22. Apr 2015 · 20:09 UTC
Short but funny and clever! Everything fits together: the music, the art, the simplicity of the combat system.
Loved it!
Saltysandwiches
22. Apr 2015 · 20:12 UTC
Pretty good, just a bit hard to understand. You should add some tutorial or something
SinclairStrange
22. Apr 2015 · 20:13 UTC
It was really good, at first didn't get the mechanics, but then I saw the little icons and soon worked it out. It was really fun, I love the music and the graphics dude!
micahcowan
23. Apr 2015 · 02:55 UTC
Link to the CoffeeScript source for your compo entry?
🎤 HacksawUnit
23. Apr 2015 · 11:45 UTC
@micahcowan This was made in Construct2, not CoffeeScript.
LukeZaz
23. Apr 2015 · 21:39 UTC
Good game with good graphics, but as others have said, it's difficult to tell what my actions are really doing. I've won by using Reel multiple times, and their damage would go back down over time. I once used Reel on the End Bass (Love the enemy names by the way) and afterwards its damage went from High to Low.
Omiya Games
24. Apr 2015 · 02:45 UTC
Too confusing to enjoy. Sometimes, just yanking every time leads to a fish. Not entirely sure why this strategy works. Some tutorial to indicate what's happening would be greatly appreciated.

Also, question: Sword, or fishing?
hexdie
06. May 2015 · 00:14 UTC
I enjoyed this! I love the visuals and audio, and the enemies were pretty interesting. The gameplay could have used something more to it because it ends up feeling just a bit random hitting the buttons. I wasn't entirely clear on what the damage rating and the background color meant either. This probably could have used a bit of explanation for those things. Still, very aesthetically pleasing and some nice ideas here!