Stop the Goblin Army by rhill
Stop the Goblin Army
arrow keys to steer
If you're getting the "failed to initialize player's 3d settings" error with the Unity player, try the second Web link. Technically it has some things added after the jam ended, but nothing too major. Turns out I'm not supposed to make web builds with patched Unity, so I've reverted to the unpatched version to build again.
http://forum.unity3d.com/threads/failed-to-initialize-players-3d-settings.314434/
arrow keys to steer
If you're getting the "failed to initialize player's 3d settings" error with the Unity player, try the second Web link. Technically it has some things added after the jam ended, but nothing too major. Turns out I'm not supposed to make web builds with patched Unity, so I've reverted to the unpatched version to build again.
http://forum.unity3d.com/threads/failed-to-initialize-players-3d-settings.314434/
| Web (unity) | http://gamejolt.com/games/sports/stop-the-goblin-army/61616/ |
| Web (unity - minor updates since Ludum) | http://rhill.itch.io/stop-the-goblin-army |
| Windows | http://rhill.itch.io/stop-the-goblin-army |
| Linux | http://rhill.itch.io/stop-the-goblin-army |
| Mac | http://rhill.itch.io/stop-the-goblin-army |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=14454 |
Ratings
| Coolness | 39% | 1713 |
| Overall(Jam) | 2.87 | 803 |
| Fun(Jam) | 3.35 | 290 |
| Graphics(Jam) | 2.65 | 803 |
| Humor(Jam) | 3.14 | 385 |
| Innovation(Jam) | 2.65 | 765 |
| Theme(Jam) | 2.83 | 836 |
Car controls are really fitting, slamming the car into the pins sideways is really neat! :D
So what I ended up spending more time on was
1) how can you be sure all the pins are finished falling over?
2) experimenting with the camera movement
Apparently I should have spent more time on my goblin puns. I didn't think of gobpins :) plus a friend of mine called this Gob-bowlin' which is pretty great, and I might actually change the title.
Simple and funny twist for bowling. Maybe a bit too easy, just missed the 10 pins once.
There's a serious glitch though: I've pulled a u-turn and landed the car in the gutter. It ends up going to the start than towards the goblin, pretty much stops the game. I like to suggest a timer to when it is time to go to the next frame.