Pipselwars by grozamorei
DISCLAIMER: BEST EXPIRIENCE IN FIREFOX
game is made on 'preview' Unity5 webgl, using websockets and lots of unoptimized graphics, so expect lags, freezes, and update your favorite browser (known to work on latest firefox, chrome, and opera). Also, game is hosted on my home PC (because dedicated server or VPS is costly), so I hope not many people want to play at the same time (absolute maximum i 512 connections via tornado windows limitation, but I think I'll hit bandwidth problem far before that). Your progress will not be saved - when you close the browser tabs, all your seeds will disappear.
ABOUT THE GAME:
Pipselwars is a simple multi-player kinda sandbox, based on Conway's game of life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life) and follow it's rules.
It's build in military-robot kind of setting.
I tried to add couple of mechanics on top of it (seeds and bombs), to make it more interactive instead of meditative.
MADE WITH:
Unity5 webgl + websockets
Python2.7 + Tornado
Python's Cog inspired code generation for rapid network prototyping
game is made on 'preview' Unity5 webgl, using websockets and lots of unoptimized graphics, so expect lags, freezes, and update your favorite browser (known to work on latest firefox, chrome, and opera). Also, game is hosted on my home PC (because dedicated server or VPS is costly), so I hope not many people want to play at the same time (absolute maximum i 512 connections via tornado windows limitation, but I think I'll hit bandwidth problem far before that). Your progress will not be saved - when you close the browser tabs, all your seeds will disappear.
ABOUT THE GAME:
Pipselwars is a simple multi-player kinda sandbox, based on Conway's game of life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life) and follow it's rules.
It's build in military-robot kind of setting.
I tried to add couple of mechanics on top of it (seeds and bombs), to make it more interactive instead of meditative.
MADE WITH:
Unity5 webgl + websockets
Python2.7 + Tornado
Python's Cog inspired code generation for rapid network prototyping
| Web | http://188.242.130.83:3000/static/index.html |
| Source | https://github.com/grozamorei/ld32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=26159 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.04 | 675 |
| Audio(Jam) | 3.28 | 277 |
| Fun(Jam) | 2.89 | 626 |
| Graphics(Jam) | 2.82 | 740 |
| Humor(Jam) | 2.05 | 869 |
| Innovation(Jam) | 3.72 | 138 |
| Mood(Jam) | 2.88 | 648 |
| Theme(Jam) | 3.04 | 735 |
It was a bit buggy when I played -- maybe because you're hosting it -- but it's a cool idea. I liked the voice overs.
Audio is good and mood fits well.
cool graphics.
Great work!
The audio was nice.