OPERATOR 42 by KilliganIndustries
Killigan Industries is looking for resourceful, versatile junior operators to fulfill staffing quotas in its Operations Division.
A brighter future can be yours if you meet the following criteria:
- Binary tactile input proficiency (4 years experience)
- Single-axis fulcrum operation (3 years experience)
- Hand-to-hand combat training
- Candidates must be good on the phone
Serious inquiries only.
@TravisChen - Travis Chen
@PeterJavidpour - Peter Javidpour
@MrWimmer - Alex Wimmer
A brighter future can be yours if you meet the following criteria:
- Binary tactile input proficiency (4 years experience)
- Single-axis fulcrum operation (3 years experience)
- Hand-to-hand combat training
- Candidates must be good on the phone
Serious inquiries only.
@TravisChen - Travis Chen
@PeterJavidpour - Peter Javidpour
@MrWimmer - Alex Wimmer
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.07 | 28 |
| Audio(Jam) | 4.10 | 31 |
| Fun(Jam) | 3.87 | 58 |
| Graphics(Jam) | 4.14 | 130 |
| Humor(Jam) | 4.29 | 8 |
| Innovation(Jam) | 3.99 | 53 |
| Mood(Jam) | 3.94 | 64 |
| Theme(Jam) | 3.48 | 421 |
Still the best game I've played yet-- totally hilarious and frustrating in the best way possible.
I got an error in the debug window while talking to tech support about a fire on my console.
PhoneMenuFireStation douseplayer "cannot call non final method from an object different thant the this pointer."
Other than the previous bug, I really can't find anything to criticise on this game, a wonderfully thought out piece, great fun.
My only suggestion would be to slightly randomise some of the mechanics to add a tiny amount of replayability.
I love games like this, experiments that think of a cool idea and just roll with it. It helps that the realization (except for a fairly big bug I encountered after my console caught fire) is great, with appropriate feedback from all of the myriad things you can interact with, great sound quality, and a very clean and clear design for every gameplay element.
The only thing I did not like at all is that the phone model is way too big (it obscures the last digit on the unilateral torsion index), but it's a fairly minor complaint in what I believe is a great entry!
Amazing what you guys did in a such short time! Congratulations
Great job!
-Hando
The audio is annoying after a while, but the gameplay and the graphics are solid.
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Best game I played so far!
Panel fire is extingushed, you could close the conduit panel? I didn't realise I had met all the requirements, and was trying to mess with that system still. The minorest of issues for an experience that was simply great, regardless of it's 72 hour lifecycle.
I really liked the option to extinguish myself but leave the console afire. That was a highlight.
A couple of the voice segments didn't sound like they had the same band pass filter applied as the others. You probably processed the audio files outside the game? Do try Unity 5's new audio mixing stuff if you haven't already. It lets you do things like high-/low-pass filters this in-engine in real time. I'm using it for a game about managing radio station audio streams and it's great.
A few of the clicking bits had fiddly targets. The grid of 9 buttons liked to double-read single clicks, and the bank of levers often moved the wrong lever when I clicked.
Those are pretty minor complaints, though. This is probably my favorite jam game so far.
Took me a while to figure out I had to call the hotline for help. Was trying to figure out the puzzles on my on. I even got one step of the arming procedure right :D
Really innovative game concept. Good work !
Stylish look and feel, and groovy credit music. Great job!
Gosh, this game is fantastic! (even though orbital laser cannon is not so unconventional in video games) Graphics, sound, idea... You already know that and you're darn well proud of yourselves.
My only problem (I'm sure that's not the word I was looking for) is that * is a button for skipping recorded message, not repeating it :)
This was very entertaining, played through the whole thing.
Loved the graphics and the mood, thought the humor was really great.
Only flaw in the audio is some mumbled lines and issues with fluctuating volume (which is always a problem with such little time) and that it was not possible to complete some of the puzzles without listening to the hotline.
I like the idea of the hotline more as a hidden or optional path, and I was thoroughly enjoying the VO, but I would have loved a chance to figure out all the puzzles without it, at least on a first attempt.
Great job!