Gravitas by SpringCabal
How to run: Remember to extract the whole archive, then launch `Gravitas` bash script on Linux or `Gravitas.bat` on windows. On Linux, you'll need to have SDL2 installed.
NOTE: If you use the post-jam version, just run Gravitas or Gravitas.exe (there are no bash or bat scripts).
Controls: right-click to move or attack, W + left click to jump. Q to switch pull/push mode, S to stop movement/attacking.
About game: This is a puzzle/shooting game made on an RTS engine, with all the ensuing hilarity. You control a character who can jump around and shoot gravity beams that either attract or repulse objects, including enemies. You can kill enemies (except ones who cannot be killed) by projecting them into danger zones like ion storms, fires, or space, or just by smashing them against each other fast enough.
About stuff: Some code were reused (UI framework and such), but all art from ground textures to unit animations was done from scratch with exception of a few cursors and icons.
About engine: The game was made on the pretty versatile if somewhat difficult to learn Spring RTS engine (springrts.com/ ), using its interesting physicsy bits to try to make something less ordinary and RTS-y.
About us: we're a few guys who've some different stuff using Spring, so we decided to also do a Ludum Dare event for epic fun.
About bugs: you can submit them on github.com/SpringCabal/Gravitas/issues
Developers (alphabetically):
Anarchid
ashdnazg
gajop
Picasso
Silentwings
PS: We want to thank everyone who has played our game. We're also thankful for all the feedback that has been provided, keep it coming ;)
We also provide a post-jam version you can use for better enjoyment. The changes are mentioned below.
Update 22.04.2015:
- Fixed one resource hog
- Fixed room 12 bug
- Made the game easier
- Made the character control slightly better
- Changed distribution archive from 7z to zip
Update 23.04.2015:
- Fixed robot explosions
- Added restart button/win condition
Update 26.04.2015:
- Using a better pathfinder system: should result in smoother movement
- Changed (improved) the control system
- Easier to right click on robots
- Units avoid electric fields better
- Added wall explosion
- Some other minor fixes
Update 07.05.2015:
- Using a newer engine version which removes the need for .bat and .bash files and contains some additional fixes
NOTE: If you use the post-jam version, just run Gravitas or Gravitas.exe (there are no bash or bat scripts).
Controls: right-click to move or attack, W + left click to jump. Q to switch pull/push mode, S to stop movement/attacking.
About game: This is a puzzle/shooting game made on an RTS engine, with all the ensuing hilarity. You control a character who can jump around and shoot gravity beams that either attract or repulse objects, including enemies. You can kill enemies (except ones who cannot be killed) by projecting them into danger zones like ion storms, fires, or space, or just by smashing them against each other fast enough.
About stuff: Some code were reused (UI framework and such), but all art from ground textures to unit animations was done from scratch with exception of a few cursors and icons.
About engine: The game was made on the pretty versatile if somewhat difficult to learn Spring RTS engine (springrts.com/ ), using its interesting physicsy bits to try to make something less ordinary and RTS-y.
About us: we're a few guys who've some different stuff using Spring, so we decided to also do a Ludum Dare event for epic fun.
About bugs: you can submit them on github.com/SpringCabal/Gravitas/issues
Developers (alphabetically):
Anarchid
ashdnazg
gajop
Picasso
Silentwings
PS: We want to thank everyone who has played our game. We're also thankful for all the feedback that has been provided, keep it coming ;)
We also provide a post-jam version you can use for better enjoyment. The changes are mentioned below.
Update 22.04.2015:
- Fixed one resource hog
- Fixed room 12 bug
- Made the game easier
- Made the character control slightly better
- Changed distribution archive from 7z to zip
Update 23.04.2015:
- Fixed robot explosions
- Added restart button/win condition
Update 26.04.2015:
- Using a better pathfinder system: should result in smoother movement
- Changed (improved) the control system
- Easier to right click on robots
- Units avoid electric fields better
- Added wall explosion
- Some other minor fixes
Update 07.05.2015:
- Using a newer engine version which removes the need for .bat and .bash files and contains some additional fixes
| Windows (original) | https://dl.dropboxusercontent.com/u/29384665/GravitasWindows.7z |
| Windows (post-jam) | https://www.dropbox.com/s/r4u5c0nlf2msny3/GravitasWindows.zip?dl=1 |
| Linux (original) | https://dl.dropboxusercontent.com/u/29384665/GravitasLinux.7z |
| Linux (post-jam) | https://www.dropbox.com/s/z56qr32688dx70g/GravitasLinux.7z?dl=1 |
| Source | https://github.com/SpringCabal/Gravitas |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52862 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.17 | 558 |
| Audio(Jam) | 3.10 | 365 |
| Fun(Jam) | 2.60 | 823 |
| Graphics(Jam) | 3.74 | 293 |
| Humor(Jam) | 2.57 | 654 |
| Innovation(Jam) | 3.04 | 554 |
| Mood(Jam) | 3.00 | 549 |
| Theme(Jam) | 3.14 | 671 |
Nice graphics and idea. The RTS controls are awkward.
It's a cool demo of map features and terrain deformation.
I just tested it on my work PC which has a pretty bad GFX card, and I didn't have any fire or electric-field effects.
If that's the same case with you, it's likely to do with Spring (engine) having issues with shader support for ATI/Intel GFX cards, and thus doesn't render them (or crashes on start).
Your complaints are valid though, we just didn't have time to add non-GLSL effect support, but maybe we will later on ;)
I don't really want to change the original ones.
Keep it on buddies!
Apparently pulling a robot into me hurts a lot.