Game Project Warrior by Maxxim
Your developers are your weapons!
Throw them at your tasks to get things done and earn some money.
HOW TO PLAY:
- Select a project.
- Drag and Drop features(yellow cards) to “Doing” area.
- Assign developers to tasks(green cards).
- When all task from a feature are done, move the feature to “Done”.
- When all features are done, you can finish the project and receive the profit.
- Hire and fire your devs as you like, but be warned: good people are hard to find!
Throw them at your tasks to get things done and earn some money.
HOW TO PLAY:
- Select a project.
- Drag and Drop features(yellow cards) to “Doing” area.
- Assign developers to tasks(green cards).
- When all task from a feature are done, move the feature to “Done”.
- When all features are done, you can finish the project and receive the profit.
- Hire and fire your devs as you like, but be warned: good people are hard to find!
| Web (Unity Player) | http://ld32.ximga.com/web/ |
| Web (WebGL) | http://ld32.ximga.com/webgl/ |
| Windows | http://ld32.ximga.com/win/gpw.zip |
| OS/X | http://ld32.ximga.com/mac/gpw.zip |
| Linux | http://ld32.ximga.com/linux/gpw.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=39855 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 2.89 | 784 |
| Fun(Jam) | 2.50 | 882 |
| Graphics(Jam) | 1.93 | 947 |
| Humor(Jam) | 1.71 | 921 |
| Innovation(Jam) | 3.00 | 573 |
| Mood(Jam) | 2.26 | 946 |
| Theme(Jam) | 1.96 | 1034 |
Suggestions:
- the fire subwindow says "hire" in it which was confusing
- closing a subwindow was confusing. i found out you can hit the same button again to close. if you can add this to instructions it would be great.
Congrats on the game
There was certainly a mood of urgency and profit over quality. Deadlines often seemed to be unreachable. But the lack of a pause except when selecting the next project was the biggest cause of that mood. Interesting effect, but not fun. As a management sim, I wanted to spend time looking over project and worker stats so that I could match things up the best, but I barely had the time to do so. It turned into more of a memory and reflexes game than a management sim. Not sure if that was the intended effect.
I also noticed that quality quit going up once the task was complete. Would be a nice effect if a worker who had nothing else to do could continue to improve quality (still limited by skill, of course) even after finishing the task overall.
It also felt like project complexity was influenced most strongly by number of employees. I think it might be better to base it on some other stat (or combination of stats), such as money in the bank, or total revenue earned thus far before expenses. That way, hiring more people will be the natural gameplay choice of being presented with bigger projects, rather than the other way around. That way, the game will lead the player to a degree, rather than the player having to completely lead the game toward greater complexity.
Sadly there is no sound or music, but its cool non the less.
Why don't you get paid at all if you overdue the game by a few hours or i missed something?
The simulation needs more depth as well. Employees need to sleep, eat and take some time off at times. Their morale is also affected by the task they're forced to work on and who they have to work with. There is a lot you can do with the subject.
Apart from that, the game crashed once (when I clicked “finish” without actually selecting a project). Also yes, please add a fast forward button!