Bottle Toss by RedSorrel
Not my first jam, but my first submission!
Made in GameMaker Studio
Controls:
Left and Right arrows to move
Space to jump
Z to throw bottles
Goal: hit each of the sea creatures with the bottle to score points
Other tools:
Manga Studio 5: making sprites and background
Game Maker sprite editor: to fine tune some of the sprites
Bfxr: sound effects
PtCollage: Background music ( I created this for another jam, that's why I'm opting out on scoring for sound but critique welcomed!)
Audacity: Pitch the background music down for the end theme.
Made in GameMaker Studio
Controls:
Left and Right arrows to move
Space to jump
Z to throw bottles
Goal: hit each of the sea creatures with the bottle to score points
Other tools:
Manga Studio 5: making sprites and background
Game Maker sprite editor: to fine tune some of the sprites
Bfxr: sound effects
PtCollage: Background music ( I created this for another jam, that's why I'm opting out on scoring for sound but critique welcomed!)
Audacity: Pitch the background music down for the end theme.
Ratings
| Coolness | 35% | 1856 |
| Overall(Jam) | 3.05 | 665 |
| Fun(Jam) | 2.80 | 680 |
| Graphics(Jam) | 3.05 | 631 |
| Humor(Jam) | 2.93 | 484 |
| Innovation(Jam) | 3.00 | 573 |
| Mood(Jam) | 2.85 | 674 |
| Theme(Jam) | 3.85 | 159 |
Innovation: Not much. The gravity could have been tuned up a bit I felt. The jumping was slow, while I get that it's underwater it tones down the fun factor. Also the bottles are hard to aim.
Fun: Refer to innovation on this one. Little slow, but I enjoyed the atmosphere.
Theme:I felt like it fit the theme. The bottle picking up mechanic was cool.
Graphics: Pretty good, I don't know what that first creature was, but I liked the crab and the seaweed and stuff.
Humor: None that I can find.
Mood: Good, but the audio got repetitive breaking the immersion.
This is a pretty solid level. The bottle ammo reuse is a nice feature. Given that everything in the game is pretty slow moving, it could be difficult to aim well.
This is a pretty solid first level that introduces a few creature types. There's plenty of vertical real estate if you wanted to add reefs to climb or something.
The audio did the job. The music loop was pretty short and a little obtrusive.
Hope you had fun. Keep it up!
Graphics and sound are also nice, so even though the game is very short, there is nothing wrong with the fundamentals here :)