Zolita Mansion by Farfin

[raw]
made by Farfin for LD32 (JAM)
Press Z to pray.

Press Z again to stop praying.

Press X for cross.

Cross can block (most) attacks.

Praying replenishes cross uses.

Pray at graves to exorcise ghosts.

Pray to win.




bugfixes and sound effects in the post compo version

Ratings

Coolness 89% 2
Overall(Jam) 3.39 368
Fun(Jam) 2.90 619
Graphics(Jam) 4.31 80
Humor(Jam) 2.45 717
Innovation(Jam) 3.31 370
Mood(Jam) 3.32 330
Theme(Jam) 3.98 100

Feedback

Anikki
21. Apr 2015 · 16:20 UTC
Beautiful art style.
nassi
22. Apr 2015 · 00:43 UTC
Looks decent, but the cross is somewhat annoying is sometimes you get instantly killed by the enemy you guard from after using it.

Managed to exorcise Zolita, so I consider it my victory. Maybe I should've also escaped or something.
andrewkschwartz
22. Apr 2015 · 06:17 UTC
really nice composition
biscuitdough
22. Apr 2015 · 06:20 UTC
great visuals
zimmy87
22. Apr 2015 · 06:50 UTC
how many graves are there? I exorcised 3 plus Zolita but nothing seemed to happen: even backtracked to the beginning and couldn't find anything else. Very cool art style and interesting mechanics, definitely enjoyed it
ElectroYak
22. Apr 2015 · 07:09 UTC
Good game, I like that praying replenished your crosses. I thought that was a good touch
blob
22. Apr 2015 · 07:19 UTC
Great look and interesting idea. Gameplay got pretty frustrating with swords and ghosts killing you right after you used the cross on them. Gave up on the last boss, didn't understand what to do when he teleports over you!
OadT
22. Apr 2015 · 07:25 UTC
Great idea and graphics! But I think the controls should be more like: while pressing Z pray, your controls feels a bit strange, anyway good work.
Squidtank
22. Apr 2015 · 08:17 UTC
Art style is great - so is your take on an unconventional weapon. Dying right after using a cross gets a bit old though. I gave up half-way because I guess I couldn't get my timing down. Overall, I really liked this game.
jakub.gemrot
22. Apr 2015 · 10:34 UTC
Very sound, things hold together pretty well! Kept me playing for a (longer) while :-)
Frenchie
23. Apr 2015 · 03:17 UTC
Beautiful art. I agree with the others about the cross. Also, I had to zoom in 500% to be able to see. Is there a way you could make the game bigger?
LandoSystems
23. Apr 2015 · 03:22 UTC
Beautiful artstyle. "The End" was tough!
tripleVisionGames
23. Apr 2015 · 08:48 UTC
Fantastic looks and really cool mechanic!
kabutakogames
23. Apr 2015 · 09:01 UTC
One of my favourite entries, I wish more games used noncombative problem solving like this - almost reminds me of the puzzles in the old Abe games
sekaru
25. Apr 2015 · 14:31 UTC
Nicely designed. Would've helped to have a jump button for dodging ghosts at times.
lvoursl
25. Apr 2015 · 14:34 UTC
Fantastic art and atmosphere!:)
LimeniusTeam
25. Apr 2015 · 14:37 UTC
Very nice graphics, well done!
Geckoo1337
25. Apr 2015 · 17:24 UTC
Really nice mood. A good entry for a good game. Thumbs up ++
bossmojoman
28. Apr 2015 · 03:04 UTC
Loved the art style! Great job!
ehtd
28. Apr 2015 · 03:37 UTC
Nice graphics
dieblume86
08. May 2015 · 07:33 UTC
i like the graphics, nice one
MrShoestore
08. May 2015 · 23:41 UTC
I love the style and theme, and think this is a really clever idea. would like to see it expanded on, with some audio (i didn't play the post jam version)