Wired In by hardband

[raw]
made by hardband for LD32 (COMPO)
*WARNING: SOME MODES CONTAIN FLASHING LIGHTS*

Made for Ludum Dare 32 with the theme: unconventional weapon.

A minimalistic arcade game to get the highest point total. You place your wire which is atached to your character and where you placed it. Using this wire you have to kill enemies and avoid friendlies, racking up as high a score as possible.

Note: If using the web player please play in fullscreen mode, there is currently a bug which cuts off the edges of the screen

Controls:

Move - WASD

Drop Wire - Left Click

Enemies:

Red - Normal Enemy

Green - Friendly (Do not kill)

Orange - Chaser

Yellow - Fast Chaser

*Game does not support Mac or Linux as I had no way of testing*

Ratings

Coolness 41% 1634
Overall 2.95 752
Audio 2.19 747
Fun 3.30 356
Graphics 1.64 1080
Humor 2.63 597
Innovation 3.14 528
Mood 2.44 899
Theme 3.32 564

Feedback

ianburnette
20. Apr 2015 · 17:59 UTC
Neat. Geometry Wars meets ... uh, Spiderman, I guess. Thanks for the epileptic-friendly mode!
blaster391
20. Apr 2015 · 21:42 UTC
Game was fun, seizure mode is best mode... Very interesting concept.
cdgugler
21. Apr 2015 · 00:07 UTC
Cool concept, this game is insane on seizure mode.
sugarbyte
21. Apr 2015 · 00:08 UTC
Neat!
emmelineprufrock
21. Apr 2015 · 00:10 UTC
Kinda impressed that there's an epileptic mode (well, photosensitive epileptic). Not a lot of people think that far ahead in a jam game.

Great concept and I really enjoyed it, even if I wasn't terribly good at it.
SimianLogic
21. Apr 2015 · 20:49 UTC
Reminds me of Michael Brough's Helix. Is there any reason to not just always plant your wire in the center of the screen? It might've been cooler if you had a finite amount of wire instead of being able to extend it all the way across the screen.
volkoivan
22. Apr 2015 · 10:38 UTC
Interesting concept with the hard level, where colours are overlapping with enemies :)
But you certainly need to add in-game instructions, left-click wasn't obvious!
mantis
22. Apr 2015 · 10:58 UTC
Really cool idea!
seankimdesign
26. Apr 2015 · 23:27 UTC
I am glad you've put in the non-epilepsy mode. I just have a hard time figuring out why the screenblink mode is the default recommended way to play. Anyways, I enjoyed the gameplay very much. With a little bit of polish, I can see it being a success on the mobile platform as well. Kudos.
pistolshrimps
28. Apr 2015 · 22:15 UTC
i really like that you put the seizure friendly option right beside the seizure gameplay option! ;)
lochmann-apps
06. May 2015 · 18:21 UTC
Nice one, would love to use some gravity.
Borkleby
12. May 2015 · 00:00 UTC
I just forgot I'm epileptic... gggggzzzzhhhaaaaaah!!!! My eyes!!!!!