Glyph Valley by recursor
Instructions:
You arrive at the valley with a confused mind. You are not sure how you got here. The way behind you is blocked somehow. Best keep moving...
Controls:
WASD = Move
Look with mouse
Left Shift = Run
Tab = Change Word of Power
Left Mouse = Say currently equipped word
Left Ctrl = Crouch
Version log:
(4/20/2015) Fixed the following
-Scroll was floating into the ground
-Title music was not fading correctly
(4/21/2015) Post-Compo Version
-Limited player's rotational view
-Text dialog now fades after a time and can be shown/hidden by pressing 'L'
-Added another sage
-Changed Lighting a bit
You arrive at the valley with a confused mind. You are not sure how you got here. The way behind you is blocked somehow. Best keep moving...
Controls:
WASD = Move
Look with mouse
Left Shift = Run
Tab = Change Word of Power
Left Mouse = Say currently equipped word
Left Ctrl = Crouch
Version log:
(4/20/2015) Fixed the following
-Scroll was floating into the ground
-Title music was not fading correctly
(4/21/2015) Post-Compo Version
-Limited player's rotational view
-Text dialog now fades after a time and can be shown/hidden by pressing 'L'
-Added another sage
-Changed Lighting a bit
Ratings
| Coolness | 63% | 3 |
| Overall | 3.24 | 488 |
| Audio | 3.22 | 271 |
| Fun | 2.78 | 789 |
| Graphics | 3.37 | 367 |
| Humor | 2.24 | 802 |
| Innovation | 2.81 | 749 |
| Mood | 3.05 | 450 |
| Theme | 3.29 | 599 |
One minor thing: The dialog text box should fade out after a while. It blocks to much of the screen.
All in all, I still hat fun exploring the world. Nice work!
Good suggestion about the dialog text box.
Also I think the character model kept clipping into and out of the main camera. Prob shouldn't have that on there. Good job!
I agree with kristof... the text box takes up quite a bit of the screen. The graphics are decent, the music is good.
Great job overall!
Could you people possibly take the time to try my entry:
All nighters were pulled the get it finished in time.
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=27330
But you don't really know what to do and where to go, you end up yelling at everything to see if something work... lika a crazy guy...
(Google translate, I'm French)
The camera focusing on the treasure as it flies was a nice way to show its location.
I thought there was an orb in the lake but I guess it was just my torso.
Varying the voice was a nice touch as over already commented.
I had some difficulties to reach the ending, which was satisfying in a sense. But sadly, I opened the *spoiler* chest from the wrong side and did not see its content! Was there any?
Thanks, nice experience anyway.
Love the similar graphics style!