Fishland King by torcado194
Fishland King!
You're on a dock! Your weapon is a fish! Kill the dudes! get the fishy foods! Win the game!
Controls:
WASD and Mouse
Esc to quit to menu
You're on a dock! Your weapon is a fish! Kill the dudes! get the fishy foods! Win the game!
Controls:
WASD and Mouse
Esc to quit to menu
Ratings
| Coolness | 35% | 1856 |
| Overall | 3.58 | 208 |
| Audio | 2.58 | 599 |
| Fun | 3.46 | 242 |
| Graphics | 3.71 | 197 |
| Humor | 3.70 | 113 |
| Innovation | 2.88 | 703 |
| Mood | 3.24 | 305 |
| Theme | 3.46 | 454 |
He's right though. You can't restart the game.
you're totally right, you cant restart. i forgot to reset some variables when the game resets, my bad. i dont think that counts as a 'game breaking bug' enough for me to fix it after the deadline. if it does, let me know and ill fix it real quick!
Unfortunately, with the tiny hitbox (especially on the first fish), and especially the knockback, the game is super frustrating. If the hitbox was bigger, if there wasn't knockback from your own swings, ir the enemy melee hitbox were smaller, and/or if you could melee the life preservers to destroy them, I think things could be a lot of fun. As it is, it is very frustrating. :(
Also, since the enemies are already challenging, and so many clicks are already required, is it necessary to melee the pickups? Perhaps just walking over them to grab food would make the flow better.
The health meter fish bowl is cute, but it is difficult to know how many hits away from death you are, so that also led to frustration for me.
There might be a bug when I restarted and got a very long fish. I reloaded the page to fix it, but that might actually be a nice feature for a small game...the longer fish was way more fun, even though it still had the same sort of small hitbox and player pushback issues.
With screen size as small as it is and the life preservers being unblockable and undestroyable, their speed is pretty fast.
As huge and mazelike as the level is, having a win counter of some sort would be nice. I didn't know if I needed to get all the food or defeat all the enemies, but apparently the answer was neither -- I randomly got a WIN popup while still playing, with maybe 2 enemies and 1 food drop left. Or maybe I got all the food drops but there were 2 enemies left.
I know it's just a 24 hour game, and again you had great graphics and clever ideas, but I wanted to try to give some detailed feedback if you work on this past the competition. :)
The win condition is supposed to be killing every enemy in the level, but there were some problems with the code and i ended up making the required kills a little less than the amount of enemies (presumably).
And i just thought swinging the fish at the food made it feel more like the fish was actually 'eating' the food, but it is pretty confusing.
Thanks for the lengthy critique!