Fatal Attraction by erbridge

[raw]
made by erbridge for LD32 (COMPO)
Fatal Attraction is a gravity based arcade game. Rotate your ship and use your gun to change the gravity source. Try not to crash into anything.

Best experienced in fullscreen.

Note: WASD / ZQSD are enabled as alternative controls.

Ratings

Coolness 57% 3
Overall 3.46 296
Audio 3.26 237
Fun 3.15 461
Graphics 3.22 434
Innovation 4.10 37
Mood 3.31 256
Theme 3.61 330

Feedback

SuperPokeunicorn
20. Apr 2015 · 03:17 UTC
LOVE IT! very original. Didn't last very long, but it was super fun for the little time I was alive.
taras_v
20. Apr 2015 · 08:35 UTC
Intresting idea
But very hard to play.
minnouu
20. Apr 2015 · 08:35 UTC
Pretty fun, the sound effects go well with the game. Enemies are a little tough
iMer
20. Apr 2015 · 08:36 UTC
Can agree with SuperPokeunicorn.
Quite original and with a bit of practice you can even last a bit longer
Xgor
20. Apr 2015 · 08:43 UTC
Very intresting movement system. Took me a while to understand I had to hit the things to move but when i got it I found it fun.
christophowa
21. Apr 2015 · 00:44 UTC
Very fun, a nice twist on an old classic.
mattmirrorfish
21. Apr 2015 · 00:57 UTC
Great concept, is this using the 2D Physics effectors in Unity 5? I wanted to do something somewhat like this, glad someone did it. Great music, great simple art, sounds and overall presentation. I agree that it's hard as nails and takes a bit to figure out but liked it a lot! A little better explanation / tutorial up front might help.
omaha
22. Apr 2015 · 11:46 UTC
That was really hard. I think I started to get the hang of it but once I got moving fast it seemed like the game was out of my control.

The music in really nice and the art style is beautiful. I especially like the parallax in your star field.
Yakka
22. Apr 2015 · 11:48 UTC
Very hard to understand, and even harder to master :D But this seems like a great idea! Perhaps with more feedback on how the gravity is applied, you could have an excellent game!
ThirdMoon
22. Apr 2015 · 11:53 UTC
Nice Game! Cool Idea & Fun!
Jupiter_Hadley
22. Apr 2015 · 19:31 UTC
Neat idea, simple but well made! I included it in part 3 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Q8RvVjW24Io
LukeZaz
23. Apr 2015 · 00:55 UTC
A bit difficult, but otherwise a great and well-polished game.
HeuGamer
24. Apr 2015 · 12:55 UTC
At first I was like wat, then I understood. lol Great idea.
rudra
24. Apr 2015 · 16:36 UTC
Pretty nice one, though I found it a bit difficult, but that's my bad :P Really liked the parallaxing background and the audio. Overall, pretty well made ! Cheers ! :)
Crowbeak
26. Apr 2015 · 04:15 UTC
This game really needs a progress bar for loading, but aside from that it is fantastic.
zerocreativity1
05. May 2015 · 04:31 UTC
Very Innovated, but just doesn't have that addictive game-play. Its a fun little game though.
Pat Kemp
05. May 2015 · 16:15 UTC
Clever mechanic! I found it pretty difficulty to aim at a specific square. The graphics and audio were clean and unobtrusive. Nice work!
Omiya Games
05. May 2015 · 23:53 UTC
Neat idea that often left me spinning out of control. Not really sure what feedback I could give that would improve the game, to be honest. I felt like the core concept of changing other object's gravitational pull is a bit broken.

Neat experiment, though. I'm glad I played it.
OddballDave
06. May 2015 · 14:31 UTC
I love gravity games and this one is a little different. I also like that you can score yourself on time or top speed. Good stuff.
jackrugile
09. May 2015 · 05:10 UTC
Fuck me, I love and hate this game so much. Such a cool mechanic, which takes time to get used to (in a good way). However, the fact the screen wraps the enemies makes it way too chaotic too control. You are so zoomed into the action that it's insanely hard. If things didn't wrap, and if we could see a little more of the world, this game would be spot on, in my opinion. Anyway, I had a blast and it was so fun ;) The music set such a dark space mood too, very nice.
🎤 erbridge
11. May 2015 · 14:57 UTC
Thanks for all the feedback. I've implemented some of the suggestions and in the post jam version (see the link).