Doorman by jtpup0
Play as a bellhop/door man and use your enchanted door as your weapon! Place the door to gain access to other rooms and obtain secret technology cubes. Collect them all and you win! Avoid the security guards or its game over!
Instructions:
WASD – Move
Left Click – Place Door
Right Click – Pickup Door
Notes:
Try not to walk off the level, or you’ll have to start all over again… sorry!
Credits:
Nick Mudry (@Nick_Mudry) – Programming & Level Design
Jacob Peltola (@jtpup0) – Art, Design, Programming
Visit http://www.PlayNimbus.com for more of our awesome games!
Instructions:
WASD – Move
Left Click – Place Door
Right Click – Pickup Door
Notes:
Try not to walk off the level, or you’ll have to start all over again… sorry!
Credits:
Nick Mudry (@Nick_Mudry) – Programming & Level Design
Jacob Peltola (@jtpup0) – Art, Design, Programming
Visit http://www.PlayNimbus.com for more of our awesome games!
Ratings
| Coolness | 67% | 3 |
| Overall(Jam) | 3.54 | 255 |
| Audio(Jam) | 2.91 | 457 |
| Fun(Jam) | 3.54 | 191 |
| Graphics(Jam) | 3.06 | 627 |
| Humor(Jam) | 2.95 | 473 |
| Innovation(Jam) | 4.15 | 25 |
| Mood(Jam) | 2.93 | 609 |
| Theme(Jam) | 3.90 | 135 |
(is there an ending screen or something? the game just ended on a black screen)
@rzfmzn - Thank you!, And no we were not able to make win and lose screens in time, there were only four levels.
@mantis - Aww man sorry to hear that, our WebGL build was untested so it is very hit or miss.. if this happened on the PC or MAC build I'd like to know what happened when it turned black.
- Does nothing!
- Goes to a black screen!
- Might crash, who knows...
Totally a thing we'd fix if we had a bit more time or if we do work on this more in the future. :)
I think I'd have enjoyed it more with more "how do I get *there*?" puzzles and less "avoid the enemy" -- just something thematically about door seems like it should lend itself to exploration.
As mentioned in other comments, there are a few bugs. One of them that I found was that one of the rooms in the fourth level had no floor.
Love the idea and I think it's a cool puzzle solving mechanic. It's like an analog Portal.
4/5 overall.
Unfortunately, the controls are a bit buggy, I was trying to put a door and ended up dying because it wouldn't work :/
The game idea is there - using a portable door sounds like fun.
But it suffers from some basic flow issues: going from level to level I had no idea what was happening - getting "caught" and moving into the next level looked exactly the same.
The picking up control feels superfluous - every time you walk past a door you want to pick it up, and every time you try you misclick... Either make it easier (and for there to be a reason to leave a door behind) or take away the need to manually pick it up. The dexterity barrier to dropping/picking up the door shouldn't be the game - the game should be working out the route to take.
In fact with the mechanics as they are you should walk up to a wall, the door should be there, walk through, door picked up. It's like you have the power to walk through walls, that's it.
If you had multiple doors, that would make the pickup/drop make sense.
Good start! :) I can see it was a lot of work :)
It would be good to add restarting the game when player leaves room with a floor and starts falling.