Bit Bashing by rukai
This is my first Ludum Dare attempt.
Alter the robots memory to send them to their doom.
As is natural for a Ludum Dare submission, there is very little polish and lots of bugs. I tried to create a creepy atmosphere, along with interesting game mechanics. IMO I got the atmosphere right but the game mechanics are lacking.
Tools used:
Programming: Java + Processing
Art: GIMP
Music: Sunvox
Sound Effects: SFXR
RCS: Git
Alter the robots memory to send them to their doom.
As is natural for a Ludum Dare submission, there is very little polish and lots of bugs. I tried to create a creepy atmosphere, along with interesting game mechanics. IMO I got the atmosphere right but the game mechanics are lacking.
Tools used:
Programming: Java + Processing
Art: GIMP
Music: Sunvox
Sound Effects: SFXR
RCS: Git
| Windows | http://rukai.itch.io/ld-32 |
| Linux | http://rukai.itch.io/ld-32 |
| OS/X (Source) | https://github.com/rukai/LD32 |
| Source | https://github.com/rukai/LD32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50543 |
Ratings
| Coolness | 35% | 1856 |
| Overall | 3.60 | 197 |
| Audio | 3.39 | 184 |
| Fun | 3.33 | 327 |
| Graphics | 3.44 | 324 |
| Innovation | 3.47 | 306 |
| Mood | 3.32 | 247 |
| Theme | 3.47 | 446 |
It was hard to control the little buggers, but it made sense that it was hard, since we can do very little from the Moon.
Loved it!
Your game's idea is nice. The minimalist visual style fits well with the programming-hacking-thing. I like that. I can't seem to make it to level 3 though, as the robots don't seem to turn around the way I expect.