The Tiny World of Potatoes by marccspro

[raw]
made by marccspro for LD32 (COMPO)
You have to find as many potatoes as you can as well as escaping !
You are able to craft weapons with the food you find.

Don't abuse with potato grenades cause you need those potatoes :p

Note: Craft a weapon as soon as the game starts or you will die ^^
You need a weapon to defend yourself.

How to craft:
Add the food you want then click Craft and it will add the weapon to the inventory bellow. Use the mouse wheel or (123456) to select the slot you want.
You can have multiple weapons ;)

/!\ All textures are mad by me ! None of them are from Minecraft /!\

Controls:
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SQZD or WASD or Arrows to move
E to open inventory
G to thow grenade
SPACE to fight
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Game made by Marccspro
@marccspro
http://veridiangames.fr/

I am French.

Ratings

Coolness 64% 3
Overall 3.06 658
Audio 2.30 711
Fun 2.80 770
Graphics 3.06 546
Humor 2.77 513
Innovation 2.71 810
Mood 3.03 469
Theme 3.31 581

Feedback

TaoPhoenix
19. Apr 2015 · 01:03 UTC
How do the controls work?
Sluce
19. Apr 2015 · 18:28 UTC
It looks like a fun game! However for me the controls were QZDS so was really awkward to play.
JerryLeeLodbrok
20. Apr 2015 · 09:20 UTC
Yo dude you gotta make yourself a weapon right quick or you're gonna get merc'd, these Potatoes are real!
el_kloklo
20. Apr 2015 · 09:26 UTC
I've enjoyed my time with it, but I take it as a "run away from the beast and don't get touched" as I didn't understand the craft system. The potatoes grenade where clear, as the potion, but my steak sword, I was not able to hit with :(

Anyway I liked the design of the monster
KloudRazor
20. Apr 2015 · 11:41 UTC
I don't understand the crafting system
Zeriver
20. Apr 2015 · 12:17 UTC
Ha i really like this idea, food as weapon and game forces you to keep making new weapons from fallen enemies :D, potato grenade is just fun to use. i like graphics but sometimes you can't see enemy if you are in "horizontal tunnel/corridor".
pi_pi3
20. Apr 2015 · 12:30 UTC
This violates compo rules. You can't use Minecraft textures in compo games. You have to create all assets during the 48 hours by yourself. Other than that, I liked the crafting system. Gameplay was fun, but could use some improvements.
Mimus
20. Apr 2015 · 13:50 UTC
I have alot like the game, is a pity that no monster indicator when you do not just see behind the wall, or you find yourself face to face.
(Google Translate, I'm French)
Armanky
20. Apr 2015 · 15:52 UTC
Fun game, the graphics look really nice. You want to make sure that your menu is triggered by the key being pressed DOWN, rather than checking the state of the key itself, as the menu sometimes closes as soon as you open it.
LesPingouinsDuCiel
20. Apr 2015 · 15:55 UTC
A bit hard to handle at first. Sounds are noisy and fighting gameplay is difficult. That said, it works fine. :)
piratequentin
20. Apr 2015 · 16:16 UTC
Good game, but hard to control!
Linus123xbb
20. Apr 2015 · 17:54 UTC
Overall a great game! It was really enjoyable! Very impressive for a game made in 48 hours.
Paulozz
20. Apr 2015 · 21:01 UTC
It's fun and definitely an unconventional weapon. My only issue is that sometimes I don't see the enemies because of the perspective.
(I hit more than 6k FPS, so good optimization)
KeyboardCat
21. Apr 2015 · 09:05 UTC
Good idea and feedback. But there is two things a bit annoying : the sounds are noisy and we can't always see the enemies. But this is a good game.
Franklin's Ghost
21. Apr 2015 · 13:34 UTC
The warning about finding a weapon straight away was a good one cause I was killed quite quickly the first time I played.
asobi tech
22. Apr 2015 · 10:03 UTC
Great unconventional weapon.
Good fun to play.
Audio is a bit over whelming at times.
Lord_Vinzz
22. Apr 2015 · 11:18 UTC
Franchement Marc c'était un live excellent pour un résultat exceptionnel !
Saker Games
22. Apr 2015 · 11:27 UTC
Nice little game, sometimes it's annoying that the walls hide important items and enemies. It's sometimes hard to see whats happening. It's a quite complete game though. Like! :)
jhell
22. Apr 2015 · 13:55 UTC
Really interesting, an excellent job for 48h! Definitely a dungeon crawler feel. On the downsides, I'm a little disappointed that all the weapons feel the same, and the combat is a bit blurry, as in you don't know if you will hit/be hit.
Otherwise, very coherent art, nice atmosphere, appropriate sounds.

Et le coucou d'un autre frenchie =)
maunovaha
23. Apr 2015 · 16:03 UTC
Pretty nice entry as a gamejam game and it was relatively fun to play. Textures worked great :) Controls maybe too difficult.
Kasmilus
23. Apr 2015 · 18:24 UTC
I have no idea how to craft something but concept of crafting weapons from food looks promising! Game looks really good :)
impossibleleaf
09. May 2015 · 20:11 UTC
The game sets a pretty desperate and dark vibe. It was easy to get jumped by the little killer bunnies or whatever the monsters were. The controls seemed unresponsive at times, I'd hit the G key, but nothing would happen, and this game moves so quickly!