Malilbro by uniuni
Malilbro is a 2d exploration game, where you have to colect feathers to pass for the next phase and survive the attack of terible monsters to save your big bro.
Game Design: William Vieira Dorneles
Level Design:William Vieira Dorneles
Enviroment art: Claudio Reis Jr
Character Design and animation: Vinicius Taborda Duarte
Programming: Nícolas Hoffmann da Silva and William Vieira Dorneles.
Music: Risky Path - ClimbLadders
Music license based on creative commons.
Game Design: William Vieira Dorneles
Level Design:William Vieira Dorneles
Enviroment art: Claudio Reis Jr
Character Design and animation: Vinicius Taborda Duarte
Programming: Nícolas Hoffmann da Silva and William Vieira Dorneles.
Music: Risky Path - ClimbLadders
Music license based on creative commons.
| Web | http://desustore.com.br/malilbro |
| Windows | http://desustore.com.br/malilbro/windows/MalilBro.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52358 |
Ratings
| Coolness | 46% | 1436 |
| Overall(Jam) | 2.60 | 973 |
| Audio(Jam) | 3.00 | 404 |
| Fun(Jam) | 1.96 | 1045 |
| Graphics(Jam) | 2.79 | 756 |
| Innovation(Jam) | 1.96 | 1011 |
| Mood(Jam) | 2.95 | 595 |
| Theme(Jam) | 2.46 | 960 |
1) Allow diagonal movement.
2) Allow walking behind the tops of trees.
3) Fix jitter when walking into obstacles.
4) Provide feedback when you get hit, so it's clear you're losing HP.
Really off to a good start though! I really liked the world you set up and the concept of the hero and his weapon.
I find it hard to know where to go or what to do, in particular how many feather are in a level and how many are expected to open a door to the next area, plus the fact that the next area only open when you come close to it make it difficult to understand. Your weapon ( a piece of paper ? ) is slower than the character making it difficult to shoot and avoid the monster.
Good entry
There are a few annoyances about the gameplay though. Not the least of which is that the collision boxes on the obstacles seem way too large. Many spaces look wide enough for your character to go through, but they're still blocked by nearby colliders. It makes navigation quite annoying. Once, my pillow (?) got stuck inside one of those invisible obstacles and I couldn't get it back. Also, the gates should really have some sort of indicator that they require a certain number of feathers to be opened.
The bug with the lake you can push was pretty amusing though. ;)