TeleFrag by HellBlazer
Here is my very short game. You must prevent an alien invasion and your only "weapon" is your ability to teleport. Apologies about the terrible programmer art.
Controls:
WASD / Left analog stick: Move
Space / A button: Jump
Arrow keys / Right analog stick: teleport in the direction you tap
Hold ctrl (shift in the WebGL version) / LB: Show your teleport destination when also pressing a teleport key, release ctrl / shift / LB to teleport
Escape: Quit
Gamepads do not seem to work with the WebGL version.
Music by Jan125: http://opengameart.org/content/stereotypical-90s-space-shooter-music
Font by NimaVisual: http://www.fontspace.com/nimavisual/timeburner
Controls:
WASD / Left analog stick: Move
Space / A button: Jump
Arrow keys / Right analog stick: teleport in the direction you tap
Hold ctrl (shift in the WebGL version) / LB: Show your teleport destination when also pressing a teleport key, release ctrl / shift / LB to teleport
Escape: Quit
Gamepads do not seem to work with the WebGL version.
Music by Jan125: http://opengameart.org/content/stereotypical-90s-space-shooter-music
Font by NimaVisual: http://www.fontspace.com/nimavisual/timeburner
| WebGL (no gamepad?) | http://www.metal-archives.com/stuff/ld32/webgl |
| Windows | http://www.metal-archives.com/stuff/ld32/TeleFrag-Windows.zip |
| OS/X (untested) | http://www.metal-archives.com/stuff/ld32/TeleFrag-OSX.zip |
| Linux (untested) | http://www.metal-archives.com/stuff/ld32/TeleFrag-Linux.zip |
| Web with Unity Plugin (non-Chrome) | http://www.metal-archives.com/stuff/ld32/webplayer/Web player.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=29335 |
Ratings
| Coolness | 47% | 1383 |
| Overall(Jam) | 3.63 | 181 |
| Fun(Jam) | 3.70 | 116 |
| Graphics(Jam) | 2.92 | 695 |
| Humor(Jam) | 3.23 | 339 |
| Innovation(Jam) | 3.74 | 128 |
| Mood(Jam) | 3.14 | 470 |
| Theme(Jam) | 3.89 | 139 |
*spoiler* ;) You need to destroy each of the generators (the grey cylindrical things) by teleporting into them, but only the one that is currently blinking green is vulnerable.
One thing though - after I beat the boss(?) the game crashed.
"Invoking error handler due to
uncaught exception: 16204368 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch." UnityConfig.js:74:4
There was nothing more descriptive in the console unfortunately. Running firefox on Windows 8. Hope that helps
As for the game: good controls and an interesting mechanic. The enemies are a bit difficult to deal with though, and having to restart the entire game dying in the boss room isn't the greatest feeling.
As for people having crashes, it's hard to pinpoint what's causing it exactly. It seems to happen only in the WebGL version in Firefox, I think...? Unfortunately, I don't get any details about the exception if it's built for release, while if I turn on exception catching and development mode, I can't make it give an error anymore. :| Very hard to debug, sorry about that if it happens to you. Maybe try a different version or browser.
Your 'terrible programmer art' was just fine.
But more importantly, the core mechanic was very well executed! LOVED being able to see where I was going before I went- but also loved that you allowed twitch control as an option too!
Just... great job.
The soundtrack was pretty awesome! I'm guessing you didn't put sound as a rating category because you used a free loop or something? Still, good choice.
@GAFBlizzard, yeah, it's just a song I found on Open Game Art (the URL is in the description above), but it's indeed pretty cool. :)
Otherwise the art is decent for a Ludum Dare entry (just one single frame of a “walk” animation might have helped), the level design is a bit empty but has nice puzzles and even multiple paths…
And you’ll be happy to know the Linux version works well.