The Great Shooting by holgk

[raw]
made by holgk for LD32 (COMPO)
The Great Shooting

Hollywood during the war. Your CO assigned you to a new post. The National Movie Studios are your new post. Build your own movie studio and produce propaganda movies. Be profitable and keep up the moral of the nation.

How to play: inside the game (top left "Help Me" button). I forgot to add to the HOWTO that you can zoom with your mouse wheel.
Additional info: build and upkeep costs bottom right button

INFO: For those who still have problems reading slected buildings/objects info. Focus the popup and zoom in on it (mouse wheel).

Tools used:
- Unity 5
- Cinema 4d
- Audacity
- Substance Designer
- cgMusic
- Photoshop

Web build:
I created a old fashion unity web build. The HTML5/WebGL build was totaly garbage. For those Chrome users please use the standalone build for your platform. The builds are quite small so try them out.

I changed the size of web player so for those who had some problems reading the text, I hope that makes it a bit better.

I added builds for linux and OS/X.
I don't have a device for testing so if there is a problem with this (and other builds) please tell me. I do my best to fix this problems.

Ratings

Coolness 100% 1
Overall 2.95 752
Audio 2.95 419
Fun 2.54 925
Graphics 3.38 359
Humor 2.25 795
Innovation 2.91 683
Mood 2.85 620
Theme 2.96 836

Feedback

nurabsal
20. Apr 2015 · 02:48 UTC
my studio was a bit... special =/
micahcowan
20. Apr 2015 · 02:52 UTC
Text is too small/blurry for me to read (didn't rate). :(
Fanttum
20. Apr 2015 · 02:57 UTC
AN interesting idea for a type of game I think we see to much of, but mostly well done. Text was really small...
indigo
20. Apr 2015 · 03:02 UTC
I felt the controls were a little bit rough, I had trouble moving objects (like scripts) around. Nice game though.
OccamsRazor
20. Apr 2015 · 03:07 UTC
Cool concept! Reminds me of The Movies, an old sim game I used to play :) Quite fun!

One tip - if you need to use right click as a control in your web player build, in Player Settings, choose "No Context Menu", that way a menu doesn't appear when you right click :)
🎤 holgk
20. Apr 2015 · 09:31 UTC
Thank's OccamsRazor for the tip totaly forgot this option.
MrDave
20. Apr 2015 · 10:57 UTC
Its nice to see a game of this complexity. A good theme and feeling to the game. gj
Birke
20. Apr 2015 · 11:04 UTC
I could not figure out how to place the scripts in the casting office so was not able to progress from that point on
KloudRazor
20. Apr 2015 · 11:12 UTC
Although the controls were a bit clunky, the game is fun and I would like to play a finished version of it.
marccspro
20. Apr 2015 · 11:30 UTC
Nice game ! I like the fact that you can make tons of different studios :D
syawqy
20. Apr 2015 · 11:36 UTC
it make remember the movies game
Thijs Tak
20. Apr 2015 · 12:08 UTC
Fun game, though the text was sometimes hard to read.
Flygamer101
20. Apr 2015 · 13:01 UTC
Cool graphics, but text was hard to read.
PaperBlurt
20. Apr 2015 · 13:16 UTC
Kinda complex which is impressive.
Ilseroth
20. Apr 2015 · 15:26 UTC
Surprisingly micromanagey. You can start to get multiple loops going, when I started I was curious why the studio was so large and it is because they take so long to write/film it, that to make it profitable you need to do multiple of them simultaneously.
EwChap
20. Apr 2015 · 16:43 UTC
Neat concept. I like that you took the theme in a non-combat direction.
jk5000
20. Apr 2015 · 17:18 UTC
Idea is great. But is a bit difficult to find out what you are supposed to do.
oskardevelopment
20. Apr 2015 · 18:13 UTC
Cool game! Innovative idea, great graphics and a new take on the Ludum Dare theme - Bravo!

Good luck!
Matsuki
20. Apr 2015 · 18:22 UTC
The was a lot of fun, They way to move the items around (movies, scripts, etc.) was a little weird but other then that it was great. good job!
PeerPlay
20. Apr 2015 · 18:23 UTC
I am very curious to how you made painting terrain, and placing objects, so thumbs up for that in 48 hours. I didnt understand the game how to get my movie line working though haha
Awpteamoose
20. Apr 2015 · 20:28 UTC
Pipeline the propaganda!
internetpaulicy
20. Apr 2015 · 22:36 UTC
I wish more people would make rts games. I have had a bit of experience on sets that take place on locations(like where people live). I can imagine a level where you have to watch out for the little people. The controls are a bit off near the edge of the screen probably due to the distortion of the perspective. This is is quite ambitious for 48 hours. Good show!
calavera
20. Apr 2015 · 23:42 UTC
Wow very nice! I made some strange strange films it seems..
LTPATS
21. Apr 2015 · 03:59 UTC
This was cool! Took a little while to get the hang of how to play, but once I got into the groove it was fun! The screen was too big for my monitor and the text was pretty small when zoomed out. I'm not sure if the grass and other scenery actually added anything so I never really used it much but I won anyway. Overall I really liked it, great work!
Wevel
21. Apr 2015 · 17:27 UTC
Quite difficult to start, also it doesn't tell you how to put a script or movie into a building - took i while to work out.
BubuIIC
21. Apr 2015 · 18:41 UTC
I won! After trying to figure out how to put a script into another building, or rather on top of the X beside it. :-)
But nice work!
jhell
22. Apr 2015 · 09:36 UTC
Very impressive entry. The flow is good and the UI mastered. It lacks a progression element IMHO (unlocking new buildings) to really hook the player but then again we only had 48h. Good job!
cgmorton
22. Apr 2015 · 14:36 UTC
This is a great assembly line type game, but I don't know why you decided to make it in 3d. A simpler interface would have improved the experience for me, as I had a lot of trouble clicking on the right things and moving them around.
syncxzoz
25. Apr 2015 · 15:58 UTC
nice graphics.. but too heavy..
GAFBlizzard
02. May 2015 · 18:04 UTC
Creative, solid entry. You might be able to expand this after the compo if you wanted.
GAFBlizzard
02. May 2015 · 18:05 UTC
I forgot to mention, it was kind of difficult to place the scripts. Doing the game in 2D, or snapping things like scripts to the slot, would make it easier.
Madball
03. May 2015 · 14:47 UTC
That's an unusual entry! I liked that you give a lot of possibilities. However, they seem excess. So much things aren't required, like grass, or rotating the camera, and the game is too short to use them.

At first I was doing well, but then I lost before publishing my first film. You should make the approval rating wait for you to make your first step, I lost a lot while reading help. I didn't even finish reading it, and the first script I made got stuck inside a casting office, as I thought I need to place in the center of it. Indeed, if a script is next to a building, it might be hard to move it.

The film publishing strategy is repetitive and simple. Drag the film with you mouse from A to B, from B to C etc. Repeat.

I liked the story elements and the film names. This game looks like a sandbox, with cool customization features, but the gameplay runs out quickly.