Gravity Diamond by crewderek

[raw]
made by crewderek for LD32 (COMPO)
This is my Ludum Dare 32 entry to unconventional weapons! Hope everyone enjoys!

Ratings

Coolness 59% 3
Overall 3.39 346
Audio 3.06 361
Fun 3.12 498
Graphics 3.30 401
Humor 3.06 375
Innovation 3.64 213
Mood 2.97 514
Theme 3.24 634

Feedback

vini60
20. Apr 2015 · 02:21 UTC
I love the low poly crystal. Very enjoyable.
nurabsal
20. Apr 2015 · 02:31 UTC
fun to play
redding
20. Apr 2015 · 02:39 UTC
That's a lot of ambition! The graphics are great, but I kept doing the wrong thing when the ball kept talking about equal and opposite reactions. I also felt like I couldn't control my character through the balls very well in the game.
TheBigShot
20. Apr 2015 · 03:53 UTC
interesting concept
jordyadan
20. Apr 2015 · 04:13 UTC
Cool game, but i think the controls are a bit hard
richiebranson
21. Apr 2015 · 23:35 UTC
Very interesting, a bit difficult to grasp without doing the tutorials first though. Nonetheless, it's enjoyable.
lochmann-apps
22. Apr 2015 · 15:05 UTC
Love it, the camera could be from a higher position, so you do not creep around, but it is really nice. Love the intro voice :) Good Job!
Enneract
22. Apr 2015 · 15:20 UTC
Interesting concept, and nice work spending some time putting a tutorial with audio in the game! It seems to suffer from a few physics bugs though, as I managed to lose quite a few balls through the walls.
Dege
27. Apr 2015 · 21:02 UTC
Did you recorded all audio effects using your voice? Ahahah, great! We also thought about it, but then we went for some 8bit sounds instead :)

Concept and gameplay is interested, I really appreciated the tutorial too. Maybe it's a little too easy to get stuck on walls or because you make a sphere fall down when it is not intended (see level 1).
Marcos Rodrigues
06. May 2015 · 16:13 UTC
The art style is awesome, as it is the audio on the tutorial. The controls are too difficult (maybe 'cause I'm using a touchpad), and I couldn't beat the first level. :(
The tutorial could have some subtitles too, I'm not a native English speaker, so I couldn't figure out what I should do.
The mechanics are nice, and I loved the Portal-style humor. Nice job! :)
Benjamin
11. May 2015 · 16:09 UTC
The core idea is great but the engine needs more tweaking. The ball of the first levels are falling off the making the level impossible to finish. Then I was stuck in the grey platform just near the teleporter.