Sociokar by Krunoslav

[raw]
made by Krunoslav for LD32 (JAM)
You have to convince the people of the world to be part of your revolution.
Each character has a mistrust, when you achieve to reach to 0, she/he will become your friend, giving you a new skill.

Use these skills to convince other characters to help you.

But be aware, they are not very patient, they will not wait for too many interactions!

AWSD + Space to interact.

Ratings

Coolness 62% 3
Overall(Jam) 3.15 574
Audio(Jam) 2.30 608
Fun(Jam) 3.00 543
Graphics(Jam) 2.94 682
Humor(Jam) 2.61 634
Innovation(Jam) 3.66 174
Mood(Jam) 2.94 603
Theme(Jam) 3.25 596

Feedback

Saker Games
21. Apr 2015 · 15:08 UTC
Cool colors and funny peoples. Like
Foofanoo42
21. Apr 2015 · 15:20 UTC
I like the artwork. At no point could I actually move with WASD, guess it's more about talking to people anyway though. So I gathered I was supposed to give them what their affinity is, before they run out of patience. Couldn't understand what I lose by giving them say, gold, my inventory was always still at one.

Anyway I like the idea of negotiation as an unconventional weapon. I think this would play a lot better if more time available and bugs tidied up. Does something happen at the end?
Foofanoo is now a friend of you.
Foofanoo42
21. Apr 2015 · 15:27 UTC
Moving working after a reload. Cool scrolling effect, I like it.
Mak
21. Apr 2015 · 15:32 UTC
Cool mechanic, liked to look for influentiable people to convert. Also loved the pictures. But I didn't like the move system, and found it unncessary, maybe a random generator triggered with a click would fit it better?

I had much fun with it it though.
Demy
21. Apr 2015 · 16:07 UTC
Wow, despite of low graphics quality this game is really good. I like games about resource management and this one is very good at it.
GarethIW
22. Apr 2015 · 21:16 UTC
I just spent half an hour playing this! I'm guessing there wasn't time to put a win condition in? I had all skills at >20 and nobody was giving a higher skill level. Also I couldn't successfully assassinate despite 100% probability. Still, fun!
benjamck
23. Apr 2015 · 18:47 UTC
Clever take on the theme. It's like the Dragon Age gift system turned into a game of it's own. This could be pretty interesting if you developed the resource management side a bit more. So you only have limited gold, castle space, beds, food etc. Then you could mine for more, build more or move people in and out of rooms/beds to win favor. Good start, very clever.
rzfmzn
24. Apr 2015 · 13:56 UTC
took me a minute to get the mechanics, but once I got it the game became very fun to play :D
nice job :)
Vulkanmannen
25. Apr 2015 · 13:40 UTC
Had to read other comments to get the mechanic. When I did it was pretty fun :-)
el_kloklo
26. Apr 2015 · 13:32 UTC
Loved the RNG used to generates the world which seems really living event if static. Also love the thema with croatian/serbian name. Stopped when I've reached around 24 in everything, but the food is the only one which reduces when used and assassination is always at 0%.
Yword
26. Apr 2015 · 14:37 UTC
Very interesting and unique! Well done!
Justin Mullin
02. May 2015 · 20:09 UTC
This game was much more interesting than I had initially supposed. Once I got the hang of how the mechanics worked, I spent a long time building up my skills. I guess there's nothing to shoot for past that though? Anyway, even without a proper goal in sight, I had a good time.
Marcos Rodrigues
04. May 2015 · 18:27 UTC
It's oddly addicting, I've spent half an hour upgrading my skills! :D
I don't know if there's an objective besides that, though.
Sytech
04. May 2015 · 19:08 UTC
Really cool idea and well executed. I liked the graphics and the point of view of the game.
Mossy Frog
12. May 2015 · 00:52 UTC
hahaha the characters faces kept making me laugh. Love this take on the theme, very cool.
bossmojoman
12. May 2015 · 00:54 UTC
Nice job! Inciting a rebellion is a cool take on the theme.