Pedestrian Mining Corps by mildmojo
==> BABY EARTH NEEDS ASTEROIDS
Baby Earth is small. Baby Earth needs asteroids to survive! The Pedestrian Mining Corps is ready to help! Deploy pedestrians—average schmoes—into the Milky Way to bring rocks home for harvest.
Made with Unity 5, Inkscape, Audacity, and bfxr. Premade assets listed in credits.
==> HOW TO PLAY
Tap the screen to fling a pedestrian at the asteroid field. If your timing's right, the pedestrian will smack into the asteroid and begin the WHOLLY SCIENTIFIC PROCESS of JUMPING UP AND DOWN to push the asteroid back to Baby Earth for processing.
==> CONTROLS
Keyboard: space bar, enter
Mouse: left click
Gamepad: any button
Touch: tap screen
==> CURRENT DEVELOPER HIGH SCORE
1100 T
==> CREDITS
. Design, code, art, sound effects: @mildmojo (mildmojo.com, twitter.com/mildmojo)
. Additional art (pedestrian models): Mike Judge
... Mini Mike's Metro Minis - Core Collection
... https://mikelovesrobots.github.io/mmmm/
... Used under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/)
. Music: "Pursue the Truth" by Rainbow Kitten (Thanks so much, @viTekiM!)
... http://rainbowkitten.bandcamp.com/album/glad-thing
... Used with permission: https://twitter.com/viTekiM/status/589507504477962240
. Additional sounds (asteroid processing, cheering): Sonniss sound effects library (Thank you, Sonniss!!)
... http://www.sonniss.com/sound-effects/free-download-game-audio/
Baby Earth is small. Baby Earth needs asteroids to survive! The Pedestrian Mining Corps is ready to help! Deploy pedestrians—average schmoes—into the Milky Way to bring rocks home for harvest.
Made with Unity 5, Inkscape, Audacity, and bfxr. Premade assets listed in credits.
==> HOW TO PLAY
Tap the screen to fling a pedestrian at the asteroid field. If your timing's right, the pedestrian will smack into the asteroid and begin the WHOLLY SCIENTIFIC PROCESS of JUMPING UP AND DOWN to push the asteroid back to Baby Earth for processing.
==> CONTROLS
Keyboard: space bar, enter
Mouse: left click
Gamepad: any button
Touch: tap screen
==> CURRENT DEVELOPER HIGH SCORE
1100 T
==> CREDITS
. Design, code, art, sound effects: @mildmojo (mildmojo.com, twitter.com/mildmojo)
. Additional art (pedestrian models): Mike Judge
... Mini Mike's Metro Minis - Core Collection
... https://mikelovesrobots.github.io/mmmm/
... Used under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/)
. Music: "Pursue the Truth" by Rainbow Kitten (Thanks so much, @viTekiM!)
... http://rainbowkitten.bandcamp.com/album/glad-thing
... Used with permission: https://twitter.com/viTekiM/status/589507504477962240
. Additional sounds (asteroid processing, cheering): Sonniss sound effects library (Thank you, Sonniss!!)
... http://www.sonniss.com/sound-effects/free-download-game-audio/
| Web (Unity plugin) | https://mildmojo.github.io/pedestrians#play |
| Linux/Mac/Windows | https://mildmojo.github.io/pedestrians#download |
| Source | https://github.com/mildmojo/pedestrians |
| Post Mortem | http://ludumdare.com/compo/2015/04/26/post-mortem-pedestrian-mining-corps/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=6748 |
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 2.98 | 725 |
| Fun(Jam) | 2.73 | 738 |
| Graphics(Jam) | 3.29 | 525 |
| Humor(Jam) | 2.95 | 473 |
| Innovation(Jam) | 3.12 | 498 |
| Mood(Jam) | 2.67 | 785 |
| Theme(Jam) | 2.92 | 797 |
@phi The launch and gravity forces probably need tuning. I didn't have much time to playtest. Too much launch force or too little gravity and the little people whiz past the asteroids instead of orbiting.
@Big Cow, the pedestrians are from Mini Mike's Mini Metros (https://mikelovesrobots.github.io/mmmm/). I'm using 70+ of the people for variety, but the pack has a lot more stuff like vehicles and buildings. Great resource. It inspired the game, actually.
@ss64games Hey, man! Thanks for trying it out. I didn't even think of going voxel for the planet/asteroids, but should've looked. The 2D spinning sprites looked ridiculous so I just went with it. The aesthetic might be straddling serious/silly too much. Asteroid spawning could definitely be tuned.
-CH
Impressive gameplay as I feel there's more beneath the surface than first hits the eye. I mean I think I started the game with one idea of what to expect but left with another.
Graphics are smooth and have a calm effect on me.
My one issue is the way things get confused when you've got an asteroid (or several) near Earth. It's sometimes hard to tell the pedestrians on the asteroids from the one circling the planet ready for launch, and flung pedestrians keep clinging to nearby asteroids when I'm trying to launch them at the "stream."
@Fanttum Maybe one day I'll learn how to texture a cube and have real 3D planets. =) I usually make 2D games, but the voxel assets from Mike's Mini Metros looked too cool not to use. I didn't do the music, it's by Rainbow Kitten (see credits).
@Ryusui Thank you! I had designs for multiple asteroid types and different resources to be collected each wave, but no time. =) The astral bodies are 2D because it looks silly and I can't make 3D assets.
It sure is difficult to escape the gravity well of several asteroids clustered around Earth. Maybe find a way to spread them out? ;) The confusion between "active" pedestrian and "inactive" workers is real, I could've added a highlight to show the one on deck.
If gamplay's tempo is faster, maybe will be better.