Project Z by MetoolDaddy

[raw]
made by MetoolDaddy for LD32 (COMPO)
In this game, you play as an unknown scientist who tests his invention codenamed as "Project Z", a weapon that can use any kind of energy.

...or do you?

- 25 (kinda short) levels
- 3 weapon types
- Bump into walls to get ammo

Overall - everything you may want :B

I forgot to mention in the game that you can press R to restart

Ratings

Coolness 52% 3
Overall 3.03 693
Audio 3.22 271
Fun 2.93 664
Graphics 2.93 634
Innovation 3.33 395
Mood 3.12 392
Theme 3.11 752

Feedback

knarf2011
21. Apr 2015 · 00:09 UTC
Pretty fun! Just one thing - when I fall through the bottom of the screen, it should restart the level. I keep having to restart because of that. Otherwise, nice job!
Fanttum
21. Apr 2015 · 00:10 UTC
Yo dude this looks cool, but I'm on a mac so any port or web player coming soon?
rectangular Tim
21. Apr 2015 · 00:34 UTC
Interesting game. Most rooms cam be beaten easily by sniping all enemies while bouncing into the left wall.
OneTrueAaron
21. Apr 2015 · 13:40 UTC
Great concept! It seems like a fun game, but i simply could not get past the second level, with the air hops over the turret. I either fell jumping, and didn't die so had to restart the whole game, or warped through the floor on the far end without dying. I also couldn't hop on the platform in the first room, with the fire. Kept phasing through that, too.

Overall, i'd say this game looks like it'd be a lot of fun.
HotBoxGames
22. Apr 2015 · 08:57 UTC
Nice entry! The platforming felt solid for the most part! I like the character trail also.
Hambone
23. Apr 2015 · 00:08 UTC
Fun!
dallonf
23. Apr 2015 · 00:24 UTC
The idea of using kinetic energy to charge a weapon is a really clever idea, I've never seen anything like it before. The other energy types don't seem quite as useful, though.

One level design suggestion: the scrolling grid background and the jump points indicated only by a particle system made that platforming level way more difficult than it needed to be.
crazya02
02. May 2015 · 13:58 UTC
I liked the kinetic energy idea, but the game ended up being too annoying to play. I found myself getting ambushed by nigh-unavoidable bullets the moment I started a level-- when I wan't glitching into the floor, that is. The game also desperately needed some kind of feedback when you hurt an enemy; I ragequit at the boss because I had no idea if anything I was doing was effective.
Reaper
09. May 2015 · 17:09 UTC
Great game, liked the particle engine you used a lot, although the I couldn't find a way to beat the second level and I had to manually restart when I feel through the floor.