Discord Seeder by ztiromoritz

[raw]
made by ztiromoritz for LD32 (JAM)
Discord Seeder

Seed discord by
* WASD - run away from your enemies
* Mouse - draw lines between them

Ratings

Coolness 82% 2
Overall(Jam) 2.70 919
Audio(Jam) 2.74 520
Fun(Jam) 2.56 852
Graphics(Jam) 2.35 884
Humor(Jam) 2.07 861
Innovation(Jam) 3.14 481
Mood(Jam) 2.38 906
Theme(Jam) 3.14 671

Feedback

Pinpickle
21. Apr 2015 · 19:27 UTC
After I figured out what was going, I realised this was a cool mechanic. The tutorial is so long, so after you die you don't really want to go again.
wilsk
21. Apr 2015 · 19:29 UTC
I like the simple art style and it seemed like an interesting idea but drawing lines didn't really seem to work for me. Sometimes a line would be drawn but not other times and I seemed to get lines from the middle or right mouse button sometimes!?
dyfer
21. Apr 2015 · 21:44 UTC
For sure it's unconventional ! Took me a few rounds to get the rules but interesting game.
TeamFlare
22. Apr 2015 · 20:56 UTC
thanks for that great game! loved the effects and i made it to the end :D
MrRoboman
23. Apr 2015 · 22:46 UTC
Hey, cool game. It took me watching the video to figure it out. I was frustrated at first because I could kinda draw lines sometimes but not really. Once I watched the vid I beat it! Booyah.
Good job!
Chaoseed
24. Apr 2015 · 22:30 UTC
I don't...really understand what's going on? I think I get that the first couple of minutes is a tutorial where you just can't do anything, and I think I get that you have one chance to draw lines each 'wave'. And then I draw lines between some of the circles and...they go into each other, which I THINK is what I want?

But then I got to a wave with a whole bunch of circles, and I drew a line between some of them...and nothing happened.

It's a shame, because the graphics are pretty smooth. I'd like to have some idea what I should actually DO.
Pix3M
24. Apr 2015 · 22:40 UTC
The tutorial suggested that this was a game where you have to defend yourself by drawing barriers between enemies. Turns out that the actual game concept is completely different - that it was a timed puzzle game. The lines appear to suck in enemies into the line itself, creating a safe passage.
Archonthewizard
24. Apr 2015 · 23:06 UTC
Really cool idea once I figured it out. Would love to see more levels - seems like a fun skill to master
nassi
24. Apr 2015 · 23:06 UTC
Failed at the last pattern. Lost all of my lives there wondering what to do :P. After watching the video I finally realized that the color of the circles was important to the mechanic. I mean I had a feeling, but didn't know for sure until that.

Had some short freezes which were somewhat annoying. The tutorial/intro was well made, but could've been skippable so that playing again wouldn't have been as frustrating.
Galan
25. Apr 2015 · 01:42 UTC
Rather than add my voice to the chorus of people who took time to figure this out, I'll just say that once I got it, the mechanic was really cool, and the aesthetics are top notch.
coderitual
25. Apr 2015 · 20:01 UTC
I don't get it :) I think you should explain mechanics more carefully.
Nikteddy92
25. Apr 2015 · 20:15 UTC
I had some problems figuring out what to do.. But then I got It xD Well Done!
cnoel
27. Apr 2015 · 05:16 UTC
Didn't make sense for a while. I kept reloading thinking something was broken.

I like the mechanic, very different, but there wasn't enough of it or enough time to figure it out when it was finally in use.
raisedmedia
27. Apr 2015 · 11:41 UTC
I like the mechanic, however I wasn't able to progress far enough to have the line drawing be any more challenging than squeezing it between two close enemies.
AnnaGavaldaKedavra
27. Apr 2015 · 11:45 UTC
Good mechanic! Too bad you have to start from the begginning when you die. And too bad there isn't more level, it's just a tuto i would like to see that in a full game!
Yoon
27. Apr 2015 · 20:44 UTC
For some reason the background music made me feel nostalgic.

The mechanic is interesting and the SFX fit in very well. Good thing you've put a video playthrough, because at first I was drawing a link because the centers of the targets. :)
bobismijnnaam
29. Apr 2015 · 18:42 UTC
Tutorial is maybe a bit too long for my taste. Pretty cool mechanic and nice controls. The music was kind of repetitive but it dind't interfere with the game. Could maybe use a little more explanation on how the mechanic actually works. Also the graphics and the music fit nicely together.
gnx
02. May 2015 · 17:19 UTC
Interesting mechanic with strong visual & audio feedback, which is very nice design.
joe40001
02. May 2015 · 17:52 UTC
Good but a little confusing.