Mable: The Journey by tripleVisionGames
Mable is the story of a girl who is trying to save the forest from the demons who are draining it of colour. Unfortunately, her magical sword was made by a crazy wizard/blacksmith chap who decided to make it out of Osmium.
To rid the forest of the evil creatures, you must drop your heavy sword and then recall it to your hand, killing anything that is stood in its way.
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WSAD, arrows or GamePad to move.
You can fly up and down as the faerie to line up your shots (this is not obvious in the game)
Lots of other buttons are the fire button, press this to turn into a faerie and press it again to recall your sword.
Faerie form also drains the forest of colour, so try to spend as much time as a human as possible.
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EDIT: Fixed the bug that affects switching between fullscreen and windowed
EDIT 2: Sorry about the text behind the trees - I'll be working on a post LD version once the rating is over and I promise I'll fix it then (by getting rid of it and adding a proper tutorial)
EDIT 3: Windows now also available as a standalone executable
N.B: Can't get the switching screensize working on Mac yet so sadly it's stuck on fullscreen for now
To rid the forest of the evil creatures, you must drop your heavy sword and then recall it to your hand, killing anything that is stood in its way.
-------
WSAD, arrows or GamePad to move.
You can fly up and down as the faerie to line up your shots (this is not obvious in the game)
Lots of other buttons are the fire button, press this to turn into a faerie and press it again to recall your sword.
Faerie form also drains the forest of colour, so try to spend as much time as a human as possible.
-------
EDIT: Fixed the bug that affects switching between fullscreen and windowed
EDIT 2: Sorry about the text behind the trees - I'll be working on a post LD version once the rating is over and I promise I'll fix it then (by getting rid of it and adding a proper tutorial)
EDIT 3: Windows now also available as a standalone executable
N.B: Can't get the switching screensize working on Mac yet so sadly it's stuck on fullscreen for now
| Windows | http://triplevisiongames.itch.io/mable |
| OS/X | http://triplevisiongames.itch.io/mable |
| PostJam 'Easy' Mode (Windows only sorry) | https://dl.dropboxusercontent.com/u/72954024/Mable%20Super%20Faerie.rar |
| Devlog (for full game) | http://forums.tigsource.com/index.php?topic=47554.0 |
| Source | https://dl.dropboxusercontent.com/u/72954024/Mable.gmz |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=12495 |
Ratings
| Coolness | 100% | 1 |
| Overall | 4.10 | 26 |
| Audio | 3.90 | 48 |
| Fun | 3.74 | 109 |
| Graphics | 4.63 | 6 |
| Humor | 2.66 | 581 |
| Innovation | 3.93 | 80 |
| Mood | 4.10 | 22 |
| Theme | 3.97 | 103 |
Your talent supply seem to never end!
F*ck yeah!
Switching to window mode gave me display issues, though.
Very interesting mechanic, not to mention the gorgeous pixel art! Love it :)
The graphics are great, big fan of trees so perfect setting for me. The audio adds a nice tension to the game.
Running on a Mac, runs smoothly but couldn't switch to windowed mode (a non issue tbh)
Great overall game and scored very highly by me
One thing that put me off was the fact that the game came with an installer. I wonder if there was a reason for not exporting a stand-alone executable from Game Maker? Installing is just that extra bit of hassle that might cause some people to skip this entry, which would be a huge mistake.
Here's what I most liked about the game:
- the pixel art is awesome. The moving hair is very beatiful. The enemies look great, the forest looks so nice.
- *learning* the combat mechanism. It was new to me and I liked the fact that I needed to learn it. I'm not sure how well the mechanism would work if I'd play this game for 2 hours! Either way, great work.
Good job.
The gameplay is great, but some sort of goal would have been pretty cool too! Oh and also, some sort of feedback (sound/screenshake) when the sword hits the ground after being dropped would help a lot in terms of aiming your sword better :).
Unfortunate because it looks beautiful and I want to play!
@roving-stone - there's an explanation on the itch.io page how to avoid that, it's something to do with needing an Apple Developer license, which I don't have
@everyone else - thanks for the nice things that you're saying, I'm trying to rate as many other games as I can now but I'll definitely be working more on this after the jam is over
Anyway, with what you have here, graphics, animation, sound and music are top notch!
The controls are simple but, together with the difficulty level, makes it not that simple to play. Having some problems with flying and jumping enemies. :P
Nice work on this! :)
Great job!
My main problem with it is that it was difficult for me, so I ended up dying a lot.
Beautiful game though, I enjoyed it a lot. I would love to see what happens to this after Ludum Dare.
@geekdrums - I've just uploaded an 'easy' mode version. If you die as the faerie you respawn at the sword now - and the hitboxes are a little fairer.
A bit harder than I expected it to be. At first I didn't really get how to battle the enemies, but it worked out.
I'll be following your devlog!
The Devlog looks like it's going in a puzzle / exploration direction instead of a runner. Although I'm a fan of that type of game, I'm not sure if I would enjoy this mechanic as much at a constrained pace. It could be a fun action platformer if the human form has robust combat mechanics, but I was kind of excited for this particular build because there are so many action puzzle platformers already out there. ల(*´= ◡ =`*)
That said, I can't immediately think of tons of features that could be added to an action runner other than running boss creatures. With bosses using dashing, jumping attacks, projectiles, or bullet patterns there is a -decent- amount of gameplay to be explored, but...
Well, I'm not on TIG, but I wanted to drop an opinion in the bucket somehow. (= ̄∇ ̄)ノ
Whichever way it goes, best of luck with future development! I enjoyed your game immensely!
Useless, but really funny !
Hehe, really, nice well rounded game.
The mechanic is simple, addictive and polished. The difficulty is just at its right point, you are powerful but your enemies don't give you a break.
My only crictics are:
-The tutorial text keeps appearing when I'm playing, it mixes with the trees and it is confusing.
-I can stay a lot of time in flying form, the color is all sucked up, but for no consequence. I would have expect dying of exhaustion or some kind of penalty.
-Is there any way to win or is it an endless survival? It is not much clear.