Warigami by 6x13
Warigami is a Retro handheld LCD inspired two dimensional fixed shooter game. The unconventional weapon is friendly fire. We made Warigami as 6x13 team for the jam. We sincerely hope you enjoy the gameplay. We do.
HOW TO PLAY
Move with LEFT/RIGHT Arrow keys. That's it. The aim is to make the enemy ships shoot at you and accidentally destroy the enemies on the other side. Avoid the bullets survive as long as you can. You need to reach at least 10.000 points to win. See if you can reach it!
Each ship in hitbar represents 10 hitpoints. So one ship in hitbar is dropped only you got hit 10 times. The game ends after you get 50 damage points in total.
There are three types of bullets:
Arrow "➤" deals 1 HP damage.
Striped arrow deals 2 HP damage.
Triangle "▶" deals 3 HP damage.
Graphic Designer: Zeynep Özkan
Developer: Kenan Bölükbaşı
Game designers: Engin Güneşoğlu & Tuğhan Yalgın
Tools used in making:
Cocos2d-x
Emacs
Inkscape
Gimp
Photoshop
3 Pens
Lots of Paper
Twitter: @6x13games
HOW TO PLAY
Move with LEFT/RIGHT Arrow keys. That's it. The aim is to make the enemy ships shoot at you and accidentally destroy the enemies on the other side. Avoid the bullets survive as long as you can. You need to reach at least 10.000 points to win. See if you can reach it!
Each ship in hitbar represents 10 hitpoints. So one ship in hitbar is dropped only you got hit 10 times. The game ends after you get 50 damage points in total.
There are three types of bullets:
Arrow "➤" deals 1 HP damage.
Striped arrow deals 2 HP damage.
Triangle "▶" deals 3 HP damage.
Graphic Designer: Zeynep Özkan
Developer: Kenan Bölükbaşı
Game designers: Engin Güneşoğlu & Tuğhan Yalgın
Tools used in making:
Cocos2d-x
Emacs
Inkscape
Gimp
Photoshop
3 Pens
Lots of Paper
Twitter: @6x13games
Ratings
| Coolness | 48% | 1347 |
| Overall(Jam) | 3.36 | 398 |
| Audio(Jam) | 2.85 | 480 |
| Fun(Jam) | 3.04 | 528 |
| Graphics(Jam) | 3.57 | 373 |
| Humor(Jam) | 2.43 | 731 |
| Innovation(Jam) | 3.04 | 554 |
| Mood(Jam) | 3.16 | 453 |
| Theme(Jam) | 3.29 | 563 |
Wevel:
Yeah, that bothers us a little as well, the solution would be to decrease fadeOut animation times when game speeds up, but it had the risk to ruin the style reference to actual retro style so I decided to keep it the way it is for the jam. We'll reevaluate that in later implementations. Thank you.
randoman:
Actually each ship in hitbar represents 10 hitpoints. So one ship in hitbar is dropped after you got hit 10 times. The game ends after you get hit 50 times in total.
There are three types of bullets as well.
Arrow "➤" deals 1 HP damage.
Stripe deals 2 HP damage.
Triangle "▶" deals 3 HP damage.
I really need to write those in Game description. Thank you randoman.
Great job!
Liked the screen shots and the desc though
felipeberque: I didn't have a Mac to be able to build it. I'll definitely try to make a build tomorrow.
I didn't have time to put the high score in the game over screen but will do so ASAP. Till then, sharing the last scores you've seen on screen would be cool. And you can hit "P" for taking a screenshot. Enjoy, and thanks!