Tarot by interwebsninja

[raw]
made by interwebsninja for LD32 (JAM)
A deck of tarot cards is all you have. Dropped into a surreal cityscape, surrounded by surreal creatures, how can these cards assist you?
By Ray Grice (@RayGrice_), Chris Nearman (@tabletopmasons), and Adam Pettyjohn

Move: WASD
Jump: Space
Switch Cards: 1-5, or Q and E for next and previous in hand.
Draw Cards: T
Use Card: Left Click
Pause: Esc

Notes:
The player hand will glow green when buffed with an effect.
Multiplayer requires controllers.

Feedback

Sean
22. Apr 2015 · 02:05 UTC
Starting with the idea of tarot cards was cool, but most of the cards seemed to basically just act as regular projectiles which was kind of disappointing.
🎤 interwebsninja
22. Apr 2015 · 15:37 UTC
Thanks for the feedback - tarot cards def had some hand in deciding what the abilities were, so if we were to do it next time we would probs make a bunch of custom cards in order to have more control. We agree that the buff/special effect cards are the most fun - we might experiment with how much of the game should be centered around projectiles!
Hyoga-3D
24. Apr 2015 · 20:12 UTC
Good idea, it reminded me of sakura card captors, but also the sean sad the tarot cards could have some diferente effects.
Pierrec
27. Apr 2015 · 15:57 UTC
This is beautiful and the idea is promising, but it is also way too hard to play. I wish the Tarot Cards acted more differently