Kodama - frail echoes by geekdrums
Oh my god, how can I say this game...?
It's kind of a narrative experience, but I think it's close to insane art.
Kodama means echo in Japanese.
Use keyboards, and just... echo.
Please enjoy.
It's kind of a narrative experience, but I think it's close to insane art.
Kodama means echo in Japanese.
Use keyboards, and just... echo.
Please enjoy.
| Windows | http://www.kawaz.org/products/package_releases/30/ |
| OS/X | http://www.kawaz.org/products/package_releases/31/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25923 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.87 | 84 |
| Audio(Jam) | 4.49 | 4 |
| Fun(Jam) | 3.62 | 155 |
| Graphics(Jam) | 4.12 | 134 |
| Humor(Jam) | 3.24 | 334 |
| Innovation(Jam) | 3.89 | 75 |
| Mood(Jam) | 4.42 | 8 |
| Theme(Jam) | 2.97 | 770 |
cute illust.
the music is awesome and it is well synced to the progressions of the game.
while this game is very simplified, it does not make me feel boring, as the background is always moving and i always get comfortable "response" from the game (zoom / de-zoom).
btw, thx for building win x86 binary, mate!
that really makes my day :)
Whether you are good at rhythm gaming or not, this game will play fine sounds.
The birdcall-like sounds due to my repeatedly mistakes were also comfortable.
Great work!
(I had to rename the file to "kodama.zip" to open it in Windows)
I can't find a lot of faults with the game. I suppose the interactivity was a little weak, but I did enjoy the concept of echoing voices... and it all wraps up into a sort of beautiful experience by the end when you feel like you're communicating with the partner that joins you on-screen. And in retrospect, it felt compact and simple out of design decisions rather than because things didn't get in on time. All considering it feels complete, and is one of the few Ludum Dare games that I've run into this time around that has that well rounded feel to it.
I do think there was a bug where the letters for one sound actually got stuck on-screen... gah, I wish I took a screenshot to show. But all considering it wasn't actually that intrusive to the experience.
I'm not quite sure why you call it "insane art" in the description. I thought it had a beautifully drawn look, both the handrawn background and the character and other effects.
Very nice job all around, pat yourselves on the back for this one! And please play and rate other games so you receive more feedback for this! This game really deserves more attention than it has gotten so far. Also consider posting something about the game on the Ludum Dare main page so that this doesn't fly under the radar.
Thank you for your lovely comment!
I don't know why I called this as an "insane art", I think it because we didn't know what this game is like until the last minutes, and the result went beyond our imagination.
We are now playing the other games a lot! and will post some blog.
The artwork is great, the colours make everything come to life and the music fits (except maybe the end music, which sounds a bit dramatic to me)
I like the difference in the end level. It feels right.
A very different experience, top ART.
I also needed to add .zip to the Mac download, maybe you could add that to the source file for future players?
I really liked the runes, too, though the one for key 2 looks a lot like the Tumblr logo :P
Very-very unique lil' sound-based puzzle game. I'm really fond of it. The music fit well, imagery was trippy, and interesting. Shortness is present, but not really an issue, since we had little time to make something. I loved it!
Keep on making stuff, I really like to see more games from the team! :)
I'm not sure how "An Unconventional Weapon" works in this, but it was a really beautiful experience!