Yum Kaax Relic by VividReality
Yum Kaax Relic
When you are adventuring in the jungle, you find a temple.
What lies beyond? Go take look for yourself.
--------------------------------------------------------------
To run this game you need to install love from https://www.love2d.org/.
Controls:
Walk: [WASD]
Look: [Mouse]
Use Item: [Left Mouse Button]
Interact: [E]
Menu: [Escape]
We're still working on improving the game, if you go to my website you'll find a download for the post-jam version.
--------------------------------------------------------------
Known issues:
- Delete savefile function isn't fully implemented (I ran short on time)
- Collision detection is off for walls (some plants have a very large hitbox)
--------------------------------------------------------------
Credit:
Programming: Binaryan Orkandyke a.k.a VividReality
Art: Solsforest
Music / SFX: Ran Schonewille
Moral Support: Josefnpat
When you are adventuring in the jungle, you find a temple.
What lies beyond? Go take look for yourself.
--------------------------------------------------------------
To run this game you need to install love from https://www.love2d.org/.
Controls:
Walk: [WASD]
Look: [Mouse]
Use Item: [Left Mouse Button]
Interact: [E]
Menu: [Escape]
We're still working on improving the game, if you go to my website you'll find a download for the post-jam version.
--------------------------------------------------------------
Known issues:
- Delete savefile function isn't fully implemented (I ran short on time)
- Collision detection is off for walls (some plants have a very large hitbox)
--------------------------------------------------------------
Credit:
Programming: Binaryan Orkandyke a.k.a VividReality
Art: Solsforest
Music / SFX: Ran Schonewille
Moral Support: Josefnpat
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.68 | 155 |
| Audio(Jam) | 3.67 | 127 |
| Fun(Jam) | 3.45 | 229 |
| Graphics(Jam) | 3.90 | 207 |
| Humor(Jam) | 3.19 | 357 |
| Innovation(Jam) | 3.15 | 474 |
| Mood(Jam) | 3.62 | 154 |
| Theme(Jam) | 3.64 | 326 |
The art and music are really well done as well! Great great great job!
If I had to say something, I'd say it needed wall hugging, but that doesn't affect my overall rating!
@josefnpat: Aww, I feel flattered.
Very good level design, I never felt frustrated about what do do. It was tutorial-like, but not in a boring way.
Well done!
It was a great setup for the reason to use the "unconventional weapons". I am impressed by the complexity of them, just the fact that it is plural, multiple different ways to kill the super bear is awesome. The game just feels very content rich, which is rare in a gamejam-game.
The visuals are nice and coherent, the audio is also great!
This feels like a Snes game, very well done!
For some reason the game decided to play on my second monitor. Using Windows 64 bit.
This bloody monkey though...
It's a bit confusing that the room the stair leads to depends on your progress, and not which stair you take.
The save/load interface, while clever, is too unusual. Maybe for a longer game it'd do, but here, first time I saw it, I thought it meant "Press slash to save", and wondered if the DEL writing on the detonator meant the del key or was a decoration. When I used E on the detonator and heard a sound, I wondered where a wall had been blown up. It's only after dying to the second bear, retrying, and noticing the skipping of first bear that I understood.
It bothers me that the character is walking backward or sideway most of the times. Usually I like such control scheme where you move with keyboard and aim with the mouse, but here, I wish there was some code to make it face where it's going and only turn to mouse pointer when firing (I guess with some after delay since firing can take only a frame). Thought I understand it would complicate the code a fair bit.
As with half the entries in LD, I wish you'd have added arrow key support (I have an AZERTY keyboard!!), but at least, for l枚ve projects, I can add them myself.
I can't help but only list only negatives, but it was actually a nice entry. The graphics are cute, effort was taken to follow the theme, the game is polished and feels whole.
How did you even create the monkey cry?
https://love2d.org/forums/viewtopic.php?f=3&t=80063&p=183180#p183180
great game, played to the end :)
Made it past one bear with the bananas, though I wasn't sure how non-thrown bananas caused damage. Nor did I have any clue at first if I was actually making progress against the bear, or if I was simply stunning him, and he'd always wake back up and attack. A health meter, or maybe at least some audibly changing indicator might have helped with that. But I stuck with the banana approach and then saw that he poofed out of existence.
Also damaged a second bear using an angry radish. It was convenient to have had a room where I could grow the radishes with water, so I at least knew that mechanic, but it took getting to the next room with the bear to have any clue what the point of watering radishes was. I was hoping they'd give me health, because I lost a lot experimenting with that first bear. Ultimately, I failed to defeat the bear with the radish because the only source of water was very inconveniently located in a dead-end. If it had been in a loop, I would have had a better opportunity to experiment.
The biting plants level isn't that difficult to complete, but then again, you aren't supposed to finish this game in one go either, it's supposed to be a puzzle.
@nihilaleph: Thanks for the compliment :) Regarding the stunning, we get that a lot, maybe we should make it more clear that it also hurts the beast. The detonator is for deleting your savefile, but it's a known issue that it doesn't work.