Udom Nebdon by pLaw

[raw]
made by pLaw for LD32 (JAM)
A very short horror-themed "Alone in the Dark"-alike.

You are the carrier of a magic mirror making your way through a dark temple to reach its inner sanctum.

controls: keyboard

use arrow keys or WASD to move (turn left/right, walk forward/backward) and left Ctrl to raise the mirror.

This game uses the Pravas font by @Jupiter_Hadley

Ratings

Coolness 70% 3
Overall(Jam) 3.96 53
Audio(Jam) 3.86 75
Fun(Jam) 3.17 438
Graphics(Jam) 4.61 21
Humor(Jam) 2.00 882
Innovation(Jam) 3.23 420
Mood(Jam) 4.53 4
Theme(Jam) 3.65 318

Feedback

ianburnette
20. Apr 2015 · 20:33 UTC
Wow, that is spooky! Also, amazing graphics and a true recreation of the feel of Alone in the Dark. Nicely done.
TobiasNL
20. Apr 2015 · 22:30 UTC
This was a really great experience. The athmosphere was top notch, and the camera work was like the old days when I had a psx :P (silent hill stuff) Anyway, great horror vibe and I liked your game in any way.
zacaj
20. Apr 2015 · 22:36 UTC
love fixed camera games, great filter effect. controls in the description don't match. I couldn't figure out how to kill the first enemy I encountered :(
Azlen
20. Apr 2015 · 22:37 UTC
Amazing! I really like how the perspective changes.
devince
20. Apr 2015 · 22:45 UTC
Great atmosphere. There is a little bug: if you die in light you keep it.
NSoul
20. Apr 2015 · 22:46 UTC
First thing i did, walk up'W' + mirror'ctrl'... browser closed instantly :D using arrow key i guess would be better^^
Very nice mood, i really like it. Dark and mysteriously
2kah
20. Apr 2015 · 22:47 UTC
Very nice graphics and it creates a good atmosphere. It makes me feel like I want to know more about who he is and what he's doing there.
Awpteamoose
20. Apr 2015 · 22:47 UTC
Pretty good! Stylish, moody and atmospheric, although the pacing a bit too slow for my liking. Also colliding with walls changed the orientation of my character, I don't remember if it was like that in Alone in the Dark, but it made the character feel unresponsive when close to a wall.
nassi
20. Apr 2015 · 22:55 UTC
Unplayable on my main browser (Pale Moon v. 25.3.0 x64) as it either freezes the whole browser or has a really low fps. Seems to work on Chrome (v. 42.0.2311.90 m) though. I'm not sure if the blue grid-like texture on the mirror was intentional though.

During my second try I also found that I could shine light with the mirror even if it was dark, until I closed the eye further from the beginning. I decided to close that eye first, because the camera angle got me and I got stuck to a wall and killed on my first try. Took me a while to find the exit after managing to close the eye too.

The atmosphere is absolutely fantastic. Been a while since I've played a game with fixed cameras and tank controls, so it's quite nostalgic too. Good job!
MightyToast
20. Apr 2015 · 23:53 UTC
Haunting! Man the atmosphere is incredible. I love the old school pre-rendered scene look. Reminiscent of Myst. The audio work is also quite eerie and adds to the atmosphere. A masterpiece my friend, great job.
Yozz
21. Apr 2015 · 00:01 UTC
That's one of the best i've seen today. Really cool!
divegato
21. Apr 2015 · 00:17 UTC
Great work, this was really cool! The atmosphere is really mysterious.
ChronusZ
21. Apr 2015 · 00:22 UTC
Very well designed, from the color palette to the camera angles. My only problem was that the controls felt incredibly awkward.
uvwar
21. Apr 2015 · 01:13 UTC
Cant remember the last game I played with tank controls...
Very Resident Evil vibe with this, love the atmosphere and the cool graphic effects!
Hyoga-3D
21. Apr 2015 · 03:14 UTC
The different visuals are very nice, superb mood, good game.
Lissar
21. Apr 2015 · 04:17 UTC
Create atmosphere and visual style! I love it! The controls were just impossible for me though. I really wanted to see more of it.
akios
21. Apr 2015 · 14:32 UTC
awesome environment, couldn't pass the enemy, respawn point is a bit far, but it looks very nice and spooky, good work
handkor
21. Apr 2015 · 14:34 UTC
I love the graphic filter you applied, very retro, good job
Nikteddy92
21. Apr 2015 · 14:34 UTC
A little bit tricky with the controls! But i liked it! well done! :D
Boltz Interactive
21. Apr 2015 · 14:35 UTC
So creepy, nailed it!
nuprahtor
21. Apr 2015 · 14:37 UTC
Oh my, the feels! These camera angles, it's like I'm playing good old survival horror game.
Everything in this game is top-notch, except the clunky controls.
yak32
21. Apr 2015 · 14:44 UTC
cool graphics and atmosphere and overall style.
SiENcE
21. Apr 2015 · 14:46 UTC
Great style and athmosphere! The fixed camera is a great overall!
I only don't like the Alone in the Dark control scheme, but it's no complain for your game.

I would like to see more entries like this!
kabutakogames
21. Apr 2015 · 15:33 UTC
Limited palette reminds me of old amiga games :)
yuigoto
21. Apr 2015 · 19:40 UTC
You totally got that AITD feeling. Nice FX on the graphics, too! Together with the audio it sets up a REALLY NICE mood, spooky! I specially love those big halls with a far distance camera.

I'd say "I miss a run button", but the absence of it also helps set up the mood, like "I want to run, but I can't for some reason".

This must be made into a full game. :3
gogo199432
22. Apr 2015 · 13:07 UTC
Very nice game, even if I don't particularly like the fixed camera angles :)
jmborden
26. Apr 2015 · 17:41 UTC
I like shaders that you used to give this a retro CGA/EGA look. Really well done game. It took a bit getting used to control the character, but I got used to it really quick. I really wish this game had a run button.
joppiesaus
29. Apr 2015 · 17:41 UTC
I love the mood constructed by the lovely graphics and audio. I am amazed by that. How do you even accomplish this in such a little time? Anyway, I got stuck at the light spot thinggy. I died there two times, and walking the whole way again isn't quite fun, but hey, respawning isn't realistic either. It felt confusing. The theme was in there as well, but not that clear to me.
But it was really boring if you leave the mood away. I felt like I had no goal, which is quite frustrating. Of course this is because I got stuck, too.
Anyways, great experience, but lacks a "game" - at least for me, because I got stuck.
Super awesome work!
🎤 pLaw
02. May 2015 · 23:20 UTC
I agree, there isn't much 'game' in this piece. I had a lot of ideas for puzzles and machanics, but I got short on time and had to cut everything out... the mood is what left behind. Sad story.
mr_tag
03. May 2015 · 15:03 UTC
nice one! i got really freaked out by the monsters, even though they were moving so slowly :)
VERY athmospheric, good job!
deadbodyoutline
06. May 2015 · 01:07 UTC
Cool, reminds me of the first games I've played, well done!
kristof
06. May 2015 · 06:02 UTC
Very atmospheric! I like the shader effect. Also the audio is top! I couldn't really get used to neither of the control schemes though. They both felt low and unresponsive. I also could not figure out how to fight the monsters :(
But still, great game!
Christina Antoinette Neofotistou
06. May 2015 · 06:31 UTC
Looks amazing and plays great
siryakko
06. May 2015 · 10:09 UTC
Nice graphic, and concept, the controls are a bit tricky and the first enemy encountered kill me without knowing what to do. But still, interesting experience
Split82
06. May 2015 · 12:06 UTC
Excellent mood and graphics!
Embalaje
06. May 2015 · 16:01 UTC
Really interesiting and beautiful graphics! Great mood, love this kind of cameras.
Terry
06. May 2015 · 16:06 UTC
Gosh, this is gorgeous!
Clavus
06. May 2015 · 16:19 UTC
A bit too slow-paced for my taste, but great job nonetheless. Lovely art direction.
mildmojo
06. May 2015 · 16:52 UTC
This is fantastic. The fixed camera perspectives were gorgeous, really dressed up an otherwise boring corridor with an interesting camera angle. The whole visual style was beautiful and consistent. So, so nice.

After the first enemy near the first pool of light I was exploring and thinking to myself, "oh, you could totally throw a monster in one of these corridors and make the player lead it back for a kill," and then that totally happened. =D I never played "Alone in the Dark", but that moment felt a lot like the early pursuit in "Out of This World" (aka "Another World").

I picked tank controls because I'm not sure how direct controls would let you move backward. I tried replaying with direct controls, but the game didn't recognize any inputs (HTML5 build embedded in the submission page). Might have to reload it.

It really feels like this would lend itself to a larger game, if you were so inclined.
pi_pi3
06. May 2015 · 17:59 UTC
http://i.imgur.com/7e2KTuT.png
SimianLogic
06. May 2015 · 18:07 UTC
fixed camera is giving me flashbacks to resident evil. love the modeling, appreciate what you were going for with the shader -- on a lot of the scene transitions i lost my character because he was mostly the same color as everything else. super slick entry!
MrShoestore
06. May 2015 · 19:39 UTC
looks cool, and very fitting of the AitD homage, but the controls are a little too much like that era. Some less clunky controls and a run key would bring me back to this. When I died the second time is when I stopped, because I didn't want to do all that awkward walking again.
BIZM
06. May 2015 · 20:53 UTC
You achieved an amazing mood! *shivers*
Druid
06. May 2015 · 21:39 UTC
That retro wibe is really strong! Pretty dramatic camera alngles like from Alone in the dark games and enviroment like form heretic games... Really good entry!
crazyrems
06. May 2015 · 21:39 UTC
Nice interpretation of the theme. Everything else is well done, that was so amazing.
alvivar
06. May 2015 · 22:38 UTC
Beautiful, the camera, the graphics, highly enjoyable.
OadT
07. May 2015 · 09:15 UTC
Awesome work! Little tip: don't use ctrl as key, the whole time I am accidental bookmarking the page :P
Mach60KAS
08. May 2015 · 16:07 UTC
Very atmospheric and old-school adventure. I loved the use of shaders to emulate low colour depth! It's not often that you see games like this entered into Ludum Dare - and I think it's a genre that sadly gets passed over too often. While the audio added quite a lot to the ambience of the game, the low drone can get a little fatiguing after a while (say, if you die to one of the later monsters and have to play from the beginning).

Fantastic work, can't wait to see what you make next! :)