ForgeCraft by Stals
Match resources (diagonals are allowed) and get enough for the item you are crafting.
Click the thermometer on the right to increase current forge heat. Match the one required by clients and sustain it.
Click the water to lower heat to 0.
Collect 50 of each resource (by completing clients requests and upgrading your forge) and create the Extraordinary Unconventional Weapon you always dreamt about.
(Upgrade button is on the bottom left of the screen)
You can pause the game by clicking (?) in the bottom right corner of the screen.
(We didn't have time for a lot of things we wanted to add, but we still hope you will like it)
P.S. Balancing was made in a last couple of hours so it can be not great =)
About the health - we sadly also didn't have much time to think about it (and implement) and we thought just restarting the game will be too much, so just let you continue playing. (If we will continue developing this game we will probably add a Day system, and you will continue from the last day or something)
(On OSX - Ctrl+Left Click on the ForgeCraft.app and click Open to be able to play it)
Game by: (Made in ~48 hours)
Stas Korotaev @StalsKnight (Programming, Game Design)
Svetozar the Strong @Svetozzzar (Some Art, Game Design, all other things)
Charecters art by Cyangmou
Ayene-chan - icon masta
Buch - gui
Click the thermometer on the right to increase current forge heat. Match the one required by clients and sustain it.
Click the water to lower heat to 0.
Collect 50 of each resource (by completing clients requests and upgrading your forge) and create the Extraordinary Unconventional Weapon you always dreamt about.
(Upgrade button is on the bottom left of the screen)
You can pause the game by clicking (?) in the bottom right corner of the screen.
(We didn't have time for a lot of things we wanted to add, but we still hope you will like it)
P.S. Balancing was made in a last couple of hours so it can be not great =)
About the health - we sadly also didn't have much time to think about it (and implement) and we thought just restarting the game will be too much, so just let you continue playing. (If we will continue developing this game we will probably add a Day system, and you will continue from the last day or something)
(On OSX - Ctrl+Left Click on the ForgeCraft.app and click Open to be able to play it)
Game by: (Made in ~48 hours)
Stas Korotaev @StalsKnight (Programming, Game Design)
Svetozar the Strong @Svetozzzar (Some Art, Game Design, all other things)
Charecters art by Cyangmou
Ayene-chan - icon masta
Buch - gui
| Web Unity (GameJolt) | http://gamejolt.com/games/action/forgecraft/61736/ |
| PC/OSX/Linux | http://gamejolt.com/games/action/forgecraft/61736/ |
| Dev Blog | http://letsmakeagame.net/ |
| Timelapse | http://www.youtube.com/watch?v=9sX_46eaI1k&feature=youtu.be |
| Postmortem | http://ludumdare.com/compo/2015/05/01/forgecraft-postmortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25969 |
Ratings
| Coolness | 86% | 2 |
| Overall(Jam) | 3.88 | 82 |
| Audio(Jam) | 3.52 | 175 |
| Fun(Jam) | 3.92 | 45 |
| Graphics(Jam) | 3.98 | 187 |
| Humor(Jam) | 2.33 | 768 |
| Innovation(Jam) | 3.15 | 474 |
| Mood(Jam) | 3.41 | 274 |
| Theme(Jam) | 2.51 | 942 |
Also funny to see sprites ripped from a game that pixel artist Cyangmou happened to have done
Nice graphics and effects
The pressure created by the client requirements is a smart mechanic, especially having to maintain the optimal forge temperature, which forces the player to juggle between different goals.
It's a bit disappointing that once you've gathered enough money for the 'max 50' upgrade the clients cease to matter at all, as I can just keep mining resources on my own.
You could introduce a periodic maintenance fee or property tax for the shop in order to keep making money as a game mechanic.
The interface is clean and effective. I would have liked hotkeys for increasing and decreasing the temperature though.
Well done!
I'm not sure if this is a bug, or intended design, but THANK YOU for making life points a bonus feature and not an end-game condition! Because I really stink at matching games and I probably never would have finished otherwise.
I got to the super awesome screen of victory :D
Other than that, though, I think it's pretty good. I actually had fun with it!
The music got a bit boring after a while and the graphics could be bigger and the "line drawing" response a bit faster but that's just minor issues.
Great entry!
I didn't have enough tutorial, I didn't sell my first weapon just because I didn't notice the "give" button.
Also, the ending was a bit easy. As soon as you get your storage, you start ignoring all the deals. Maybe you should add some boosts from selling weapons or something else to keep me doing it once I have enough storage.
Overall, it was fun, but I don't think I'll play it again. Unless you continue developing it. The ending looks like a placeholder.