EXECUTION by stray

[raw]
made by stray for LD32 (COMPO)
A game about Human.
It is a hidden object game.

======

** How to play:
Use your mouse to find the objects.
Think before actions.

-
An unconventional weapon could be just an order!

Ratings

Coolness 69% 3
Overall 3.24 488
Graphics 4.53 13
Innovation 3.24 461
Mood 4.47 6
Theme 2.59 994

Feedback

Scornz
19. Apr 2015 · 12:11 UTC
Cool concept, found the ending unique. Good graphics!
longtomjr
19. Apr 2015 · 12:13 UTC
I really like this. It is a work of art. Well done.
BoUnDtOtHeEaRtH
19. Apr 2015 · 13:07 UTC
Awsome art and music, but I don't really get how this is related to the theme?
factorial
19. Apr 2015 · 13:08 UTC
Beautiful music, and I agree it's nicely artistic, though the message is a bit melodramatic. I'm not sure if the creator has a real message to players or just wanted to do make a twist ending.
OCTAPlatinum
19. Apr 2015 · 14:21 UTC
Nice Game :)
SadSmile
19. Apr 2015 · 16:39 UTC
Good graphics, awsome sound (i really like it). My only problem is that it isn't related to the theme :/
Gj tho :)
🎤 stray
19. Apr 2015 · 16:41 UTC
@SadSmile
Actually I though an unconventional weapon could be an order to death
orukinawa
20. Apr 2015 · 06:38 UTC
Awesome art! Nice hidden message :)
Nomys_Tempar
20. Apr 2015 · 11:26 UTC
Good job, this is quit a nice non-game. I like the ending, the music and art.
I'm not convince by the "how to win" button, it seems to me too obvious and awkward in the same time...
Anas Azmi
20. Apr 2015 · 11:32 UTC
Awesome graphics! That's definitely the best part of the game. Also, the mood (and the background music accompanying it) fits nicely with the message you're trying to send. Although the ending can be interpreted as a weapon (in the sense of "how do you stop this", rather than "how do you fight this"), it takes the player out of the game, and the connection with the theme is quite tedious.
EdwardGreysky
20. Apr 2015 · 13:49 UTC
Nice concept, I like the idea
Graphics are good (Not really convinced by the music though)

I find the "How to win" button too obvious (and slow)
DKoding
20. Apr 2015 · 14:45 UTC
That's deep man. Litt uncertain about the theme unless you think about a 'weapon' in a philosophical sense. :-) But apart from that, 10/10 best game ever, would play again. :-) Please rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
holgk
20. Apr 2015 · 14:53 UTC
Nice artwork! Well done!
ChronusZ
20. Apr 2015 · 14:57 UTC
Very well polished aesthetics. Didn't figure out how to "win" until reading the comments, though.
stig1
20. Apr 2015 · 15:12 UTC
Wow.
PaperBlurt
21. Apr 2015 · 06:25 UTC
this is soo eerie and uncomfortable.
this is what I wanna play, stuff that forces me into stuff.
I click at the same time as I know that this is happening right this second somewhere...
fluidvolt
21. Apr 2015 · 06:54 UTC
Wow, that was different! Nice visuals, they're stark and got grit. I liked the cello music too. The message was a little on the nose but it fit. Good one.
Terrabalt
21. Apr 2015 · 08:36 UTC
You call that a hidden object game, i call it a waiting game.
But it's easily the deepest LD game i've played yet.
plams
21. Apr 2015 · 09:02 UTC
Beautiful art!
Cliff Lee(CL)
21. Apr 2015 · 09:05 UTC
Great graphics and music!
Have some hidden messages for us.
ironleonem
21. Apr 2015 · 09:12 UTC
Stellar title. The ending was really surprising. I loved it! I dunno if it fits the theme perfectly, but I still enjoyed it.
Archonthewizard
21. Apr 2015 · 09:14 UTC
Amazing art! Really cool non-game concept
Dreyan
23. Apr 2015 · 05:11 UTC
One of the most unique takes on a game I've seen, not only in LD but ever. It's refreshing to see games experiment with different moods and messages such as this.
GameDevExtreme
23. Apr 2015 · 10:42 UTC
You heard me:)
broknecho
23. Apr 2015 · 15:47 UTC
Neat idea an an interactive art piece. Mood was 6 stars. Well done.
Bashabookoos
23. Apr 2015 · 17:18 UTC
I love the art and music, works very well together. However I thought the message was completely surface level and cliche, no deep meaning for me. What is the message, "Don't execute people"? I have no alternatives in this game, other than just waiting and getting no feedback or, doing what every player will do, trying to interact with the game. Emotional string pulling is manipulation and I found no insight into life or relevancy in this game's concept.
Simon
23. Apr 2015 · 17:59 UTC
This works well. Well done it's different and innovative I like it.
dreamlogician
24. Apr 2015 · 03:21 UTC
Great mood and graphics, but the central concept feels like really well worn territory and I found it to be too heavy-handed in how it presented the "message" of the game.
alvivar
24. Apr 2015 · 05:30 UTC
That was great! Loved the ending.
longshorts
24. Apr 2015 · 07:53 UTC
Absolutely gorgeous. Well done!
hexagore
25. Apr 2015 · 16:47 UTC
It sort of feels wrong giving a game like this a score.
emmelineprufrock
25. Apr 2015 · 17:44 UTC
Interesting if a bit confusing, initially. Loved the art, mood and feel.
Geckoo1337
25. Apr 2015 · 18:52 UTC
Nice concept. I can't use the word "game" :)
I like the idea and your will. This project is so good that it serves a honest cause. Sometimes, the greatest contribution you can make to a cause is the gift of your time. You did it good boy. Thumbs up ++
ehtd
28. Apr 2015 · 03:34 UTC
I liked the music, not that much of a game
Horsed
29. Apr 2015 · 09:49 UTC
Excellent mood! The game made me concerned.