The Exgerminator by MentalBlockGaming

[raw]
made by MentalBlockGaming for LD32 (JAM)
Put on your rubber gloves and get ready to spray the germs away!

Created by Mental Block Gaming
Enemy sprites by William Priest
Music: Kirby's Pinball Land by GenoWhirled
Sounds by AderuMoro and OwlStorm

Ratings

Coolness 36% 1811
Overall(Jam) 2.65 944
Fun(Jam) 2.47 896
Graphics(Jam) 2.75 770
Humor(Jam) 2.94 478
Innovation(Jam) 2.00 1004
Mood(Jam) 2.78 714
Theme(Jam) 3.26 586

Feedback

Crumpet
21. Apr 2015 · 11:49 UTC
Highscore: 217.

The aiming aspect of the gameplay felt a bit mindless, so I feel like the limiting factor in my performance was how fast I could click, which could be improved. I would bet that just giving the player another option that to click faster could add a surprising amount of depth, so that's worth looking into!

The splash screens were nice, the gameplay segment could have benefited form sticking to the same art style.

The loop you chose fit the mood, but it managed to get repetitive surprisingly quickly.

On a final note, if I get RSI I'm holding you personally accountable ;)
lcarpentier
21. Apr 2015 · 13:48 UTC
135! Works as a game. Maybe it would have been better with smaller window size.
gene-z
21. Apr 2015 · 13:50 UTC
Interesting concept
Druid
21. Apr 2015 · 13:54 UTC
90! Well, little boring. You can add more weapons or something like that.
TheMeorch
22. Apr 2015 · 17:57 UTC
My hand hurts! I enjoyed playing this -- it might be worth letting the character rapidfire if you hold the attack button, so players don't need to press it so rapidly. The gameplay could use some more twists, but it definitely got exiting as the enemies started coming at me faster and faster. Nice work!
danielilett
24. Apr 2015 · 18:24 UTC
I liked it, it was a fun game! I'd say it is a bit of a strain when you have to click so much, especially as it gets very hectic very quickly, perhaps a rapid fire mode would have been better? I thought the enemy sprites were really cute, especially the king germ, but the difference in art style between the main menu, the player/enemies and the score counter were a little weird (but all individually high-quality). The music is a good fit, but surprisingly repetitive. A cool idea, very good take on the theme, but it could do with a little more expansion (more enemy types etc). Good work!
peecestudios
27. Apr 2015 · 00:16 UTC
Really fun, but you should add a limit to how fast you can shoot so its not based on that.