Diȼe by Tselmek
Diȼe is my first ever Ludum Dare entry. If you're still wondering about my "weapon of choice" for the game and the title is not suggestive enough, you're going to fight with dice.
I chose a NES style, mostly to hide the lack of graphics as I'm not an art guy and no sound or music is included, as I'm not a sound guy either. Press Space to play and that's about it. Click on the colored dice falling from the sky to get some bonuses.
I'm all ears to questions, comments, bugs reports and harsh critiques.
This being said, enjoy!
ps. The screenshots are messed up because of their size, sorry for that.
== Changelog v1.1 (27/04/2015) ==
- You can collect medals everytime you defeat a monster
- You can press Space/Enter/Down to speed up the credits roll
- Some sounds were added
- The colored falling dice can not fall outside the screen anymore
- Colored dice fall from the sky a tad bit more often
I plan on adding a lot more to this but as the code is really messy I'm thinking of restarting it from scratch to better implement the new updates.
Softwares used:
GameMaker: Studio
PyxelEdit
paint.net
I chose a NES style, mostly to hide the lack of graphics as I'm not an art guy and no sound or music is included, as I'm not a sound guy either. Press Space to play and that's about it. Click on the colored dice falling from the sky to get some bonuses.
I'm all ears to questions, comments, bugs reports and harsh critiques.
This being said, enjoy!
ps. The screenshots are messed up because of their size, sorry for that.
== Changelog v1.1 (27/04/2015) ==
- You can collect medals everytime you defeat a monster
- You can press Space/Enter/Down to speed up the credits roll
- Some sounds were added
- The colored falling dice can not fall outside the screen anymore
- Colored dice fall from the sky a tad bit more often
I plan on adding a lot more to this but as the code is really messy I'm thinking of restarting it from scratch to better implement the new updates.
Softwares used:
GameMaker: Studio
PyxelEdit
paint.net
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.61 | 968 |
| Fun(Jam) | 2.27 | 984 |
| Graphics(Jam) | 2.63 | 808 |
| Humor(Jam) | 2.36 | 762 |
| Innovation(Jam) | 2.71 | 735 |
| Mood(Jam) | 2.28 | 942 |
| Theme(Jam) | 3.11 | 695 |
@Jadernak It is pure luck.
@all Thanks for the feedbacks!
Some notes though: Does the time or duration of me pressing the space bar change the output. Because it seems I have no control over the outcome. Also, It's not obvious to me how the stats and the colored dice work.
This definitely has potential!
I managed to beat a score of 13k by just waiting for dices to fall between rounds, so you should add a cooldown to make sure we don't actually do that.
Great job though!
As someone else said, some more interactivity would've been fun!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
...
Get it? die? :O
Seriously though, nicely done! :D It was quite satisfying to watch things happen. Wish there was more involved than luck though!
@Andrea Some kind of timer is planned to be added yet I'm thinking of a good way to implement it.
@Psyho I was thinking of letting the player choose the kind of attack they want to perform, but I'm scared it will slow the pace of the game even if it adds more interactivity. Have any suggestion?
@BIZM I was surprised that noone has made that pun till now xD
@all Thanks for all the feedbacks, interactivity is what seems to be lacking the most so stay tuned for the upcoming updates!
You can also expect your other thing later :)
Good work through.