Solar by suimisu
Controls:
SPACE - Shoot your solar ray [Distance travelled dependant on charge time]
LEFT / RIGHT ARROW : Turn solar ray left / right
UP / DOWN ARROW: Move solar stone position up / down
ESC: Quit the game
The ancient aztecs discovered a way to charge up a solar stone with sunlight so they can defend their world from the demons and creatures coming from deep under their pyramids. Save their world (or gaining points until you die).
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I'm just happy that I finally "finished" my first game for Ludum Dare and not giving up somewhere inbetween. It's not really polished and it's really missing some juice / animation and sound but with a dead internet connection over the weekend and all other stuff happening I'm just happy to participate:)
Feel free to comment bugs and feedback.
Greetings,
Suimisu
SPACE - Shoot your solar ray [Distance travelled dependant on charge time]
LEFT / RIGHT ARROW : Turn solar ray left / right
UP / DOWN ARROW: Move solar stone position up / down
ESC: Quit the game
The ancient aztecs discovered a way to charge up a solar stone with sunlight so they can defend their world from the demons and creatures coming from deep under their pyramids. Save their world (or gaining points until you die).
--------------------------------------------------------------------------------
I'm just happy that I finally "finished" my first game for Ludum Dare and not giving up somewhere inbetween. It's not really polished and it's really missing some juice / animation and sound but with a dead internet connection over the weekend and all other stuff happening I'm just happy to participate:)
Feel free to comment bugs and feedback.
Greetings,
Suimisu
| Windows (itch.io) | https://suimisu.itch.io/solar |
| OS/X (itch.io) | https://suimisu.itch.io/solar |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=56145 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
And the feeling to have a finished game is really great so I think that will motivate me for the future jams:)
@MyIsaak yeah I think it would really need some introduction level with an easy maze and explain some interactions. Thanks a lot!
Adding some variety I see this game being amazing on android as a time killer, if the controls are well mapped to tactile controls somehow :)
Keep the good work!
Good first entry.
A post compo version with some more polish and player feedback would be great to see.
Still, seems like a concept worth expanding upon.
@Alphish Thanks for the long feedback:) the idea behind it was that you'll always accumulate solar energy by default but slowly. Dependant on the amount of your energy the ray will last longer/shorter, so you have to decide if you can go really deep into the maze with the sunray or if you have to clean up in the front first. But you're right, it probably charged too quick. And there were only 2 fields: Bonus points (1000) and sunblocker-fields so you couldn't spawn camp with your ray.
The problem is that I couldn't implement elements in time which would give the player reasons to charge up to max (like destroying the summoning circle of monsters) or go the short route for targets which give extra solar power, so the player has to think more about when and where to shoot.