Scream(But not too much) by Embalaje

[raw]
made by Embalaje for LD32 (JAM)
You and a friend have fallen down into a cave. Find the cell Phone to get some help.

As I heard that Sound was too loud, now the web Version has a Fix, so it don´t disturb anyone. Original still on download links.
But remember: As the Title says, it´s about to screaming ;)
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"Enter" To Skip Intro
Arrows to move.
"Up" or "X" to jump.
"X" short jump(this is a bug but...hey you can use it!)
"Z" to hit(when you find the powerup)
Hold SPACEBAR to make an earthquake

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Made with Construct 2. Music with Garage Band. Effects: www.bfxr.net/(Thanks for this!!)

Have fun!

--

Edit:
V1.01 You can die(you couldn´t in the V1.0 by mistake)
V1.02 More visibility. Moved the spikes that player can´t see(not removed)
v1.03 Sound was reported as to loud, it´s lower now.
As requested: You can skip the intro.



...

If you have some issues, please tell me, I´m happy if you help me to make the game better, I´m learning! :D
Thanks!

Ratings

Coolness 84% 2
Overall(Jam) 3.42 337
Audio(Jam) 3.18 332
Fun(Jam) 3.18 428
Graphics(Jam) 3.60 357
Humor(Jam) 2.94 478
Innovation(Jam) 3.14 481
Mood(Jam) 3.23 395
Theme(Jam) 3.53 391

Feedback

dylanigan
21. Apr 2015 · 11:07 UTC
Pretty cool game! Good job!
Drauthius
21. Apr 2015 · 15:59 UTC
I really dig the art and the atmosphere. The web version didn't seem to have any health? (My guy was immortal, it seems.) Good job!
HotBoxGames
21. Apr 2015 · 16:31 UTC
Oh man, this is awesome! The scream was pretty intense when first used, was not expecting that! I like the mechanic, could definitely see that being used a bunch more in a complete game!

Solid style, nice music in the background, seems to loop well and not too intrusive. Some good progression with unlocking abilities too, great work! :)
🎤 Embalaje
21. Apr 2015 · 17:04 UTC
Thanks!Drauthius!
Yeah...it was sadly inmortal. It shouldn´t, I forgot to enable "dead" after testing.
It´s fixed now.
Now you can download both "Inmortal" original version" or fixed with "Die" condition.
Ah! and i´m uploading the 64bit(win/linux/osx)
🎤 Embalaje
21. Apr 2015 · 17:19 UTC
Your comment makes me really happy HotBoxGames!
I want to keep working on this screaming mechanic, so the player can solve more problems.
Thanks!
esayitch
22. Apr 2015 · 07:49 UTC
Cool entry, liked the graphics and the music, and using the scream just feels so damn good xD

Good luck!
iSamurai
22. Apr 2015 · 12:01 UTC
Nice game, screaming mechanics is creative. Also the controls feels good.
asobi tech
22. Apr 2015 · 12:58 UTC
The pico pixel graphics are so very awesome. Great animation.
Love the idea of the scream/earthquake.
Solid tight controls.
Excellent work.
kabutakogames
23. Apr 2015 · 07:57 UTC
Neat game, would have liked to see more to do with the earth quake
🎤 Embalaje
23. Apr 2015 · 09:25 UTC
You`re right Kabutakogames. Me too! i´m on it!
kivano
23. Apr 2015 · 10:14 UTC
Nice game! Great job overall :)
PushmePullyu
23. Apr 2015 · 19:40 UTC
Nice Concept! I wish there was a way to peek down or extend the light range. Blind jumps down into long falls is a bit frustrating.
🎤 Embalaje
23. Apr 2015 · 20:20 UTC
I even didn´t tough about that, that´s the problem when the creator is also the tester.
Thanks for your advice!
I'll keep in mind for the v1.2
phi6
24. Apr 2015 · 09:14 UTC
Love the style! Also made a platformer/Metroidvania thing, so I'm glad I found yours. Platform physics seem pretty solid, although variable jump heights would have been nice! Screaming is a fun mechanic but I wish I could see more of the screen, the darkness is a bit overkill! "THAT WAS TOO MUCH" haha. Top marks :)
richiebranson
25. Apr 2015 · 21:59 UTC
Dope! The scream mechanic is cool. +1 for the pixel art. Very well done!
gruhn
26. Apr 2015 · 15:01 UTC
Whoa. What a great game! Really enjoyed the visual feedback to the player's actions.
psychonull
26. Apr 2015 · 21:38 UTC
Great game. The graphics and sounds are great. It's really fun. Great job!!
thedarknightdu78
29. Apr 2015 · 22:14 UTC
Nice game ! Some bugs but really fun though. I like the level design.
kipelovets
29. Apr 2015 · 22:29 UTC
Nice style!
geekdrums
30. Apr 2015 · 16:20 UTC
How can I skip the opening?
🎤 Embalaje
30. Apr 2015 · 16:51 UTC
Sorry geekdrums, I had no time to make this option. I´m working on it for the post-mortem.(I´m a "newbie", and made some mistakes that I´m not sure how to fix, this is one of them :( )
You can find some hidden lives to have some help:
Spoiler:
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Down of the map left through a wall
Down of the map in the middle(you can see it)
Top right through a wall(it´s a little hard to go inside because of the collisions sistem, but you can)
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!
🎤 Embalaje
30. Apr 2015 · 16:54 UTC
Thanks everybody! I´m happy of your opinions! It´s my first time here, and the first "thing" I do and I find Ludum Dare AWESOME!
I´m learning a lot from you!
jmborden
04. May 2015 · 02:46 UTC
Opening is way too long and the sound is way too loud. Respect the player!
🎤 Embalaje
04. May 2015 · 11:53 UTC
Thanks for your help jmborden.
I´m sorry if the sound was too loud. :(
I made the sound lower and now you can skip the intro(Also for the web version)
Of course the original file still on the main links to download.
SeriouslyCrunchy
07. May 2015 · 15:37 UTC
Very good take on the theme, nice little compact game that works excellently, good stuff!
SByte
10. May 2015 · 08:06 UTC
Very solid game, perhaps the most innovative game I've played this LD. Yes, definitely a good take on the theme :)

Maybe the only problems I've found are the scream sound being a bit too loud and that it seems impossible to know where the rocks will fall when you scream.

But as I've said before, other than that is a pretty solid game. Well done!
Raiyumi
10. May 2015 · 08:37 UTC
Pretty cool. The controls were slick. The yelling ability doesn't seem to do much, but it could be really interesting if expanded upon.
Jakob37
10. May 2015 · 08:49 UTC
Nice! I enjoy the visuals and sound a lot. Intense controls, took some time to stop running into dangerous stuff.. Using the scream felt good!
yuigoto
10. May 2015 · 10:52 UTC
Whoa! This is really good! "Heeeeeeeeeeeeeeeeeeeeeeeeey"...*That was too much*...XD

Nice work with the pixelated graphics, audio and soundtrack! Controls also work like a charm! Game is also really humorous and fun! :)
volkoivan
10. May 2015 · 11:17 UTC
That was good, but for me it was hard to play. The scream mechanic is pretty hard to understand at first and the spikes are hard to see.
But that was a good and interesting one, it just needs more in-game tutorials on how to play.
Jasonsumm
10. May 2015 · 11:24 UTC
Love the style ! I need to investigate construct!
sathorn
10. May 2015 · 16:08 UTC
Very cool, i enjoyed it. Some criticism: the font is hard to read, the spikes are hard to see, i didn't understand at first why screaming too loud was a bad thing, i didn't know what to do once i found the phone. Other than that the game is really good!
Knowledge
10. May 2015 · 18:12 UTC
Cool game and concept.
sorlok
11. May 2015 · 02:20 UTC
Fun and interesting, although I had a hard time determining what "too much" was. Also, some of those spike pits were really unfair! Neat concept, though, and well executed. Great job!
🎤 Embalaje
11. May 2015 · 08:54 UTC
Really glad about your comments! Thanks for your nice words and of course for the criticism, so I can make the game better.

I´ll work with those Spikes, yeah, they are unfair!

The font is self made-drawn, I have to fight with the resolution of the game 160x90px(that was challenging and fun)Next time they souldn´t speak at all, thought.

About the screaming concept: It´s like a "seed" I put it on earth and is growing up. I had to limit it´s complexity since I´m not a programmer and was out of time, but i´m definitely on it.

Cheers!
wademcgillis
12. May 2015 · 00:04 UTC
weeeeeEEEEHHHH
wademcgillis
12. May 2015 · 00:05 UTC
The spikes were a little too dark to see sometimes, resulting in loss of health/life. I died a lot at first because I tried to punch the worms once I got the punching ability.
🎤 Embalaje
12. May 2015 · 15:31 UTC
Meh! I didn´t want to think about this issue. That´s a bad mistake. I have to think how to deal with it.
So V.1.0.4 should wait some days more
Thanks for your advice! I´ll fix this.