Kid Kannon by ElanGleiber
Kid Kannon is a Rogue-like dungeon crawler in which you throw a child as a weapon.
You are a Guardian, tasked to protect a royal family on their journey across space. On its way, your ship was shot down, landing on a mysterious unknown planet. The family is left barely alive, except for the child. Creatures quickly close in and you must run, taking the child with you and leaving the rest of the family behind you. You take refuge in nearby Ruins. Suddenly, the doors slam close behind you, leaving you trapped. You must find another way out, and your only weapon, is a child.
All assets were created during the 72 hours Game Jam Period by
Elan Gleiber - Game Design/Audio/Programming
Patrick Williams - Programming
Sarah Zelenak - Artist
Since some people are having trouble with the final boss, here is a
**Final Boss Pro Tip: when the boss color changes to green, throw the child at it. This will power it down and leave it vulnerable to the Child Regular Attack ("The child throw does no damage").
Controls:
Keyboard
Movement - Arrow Keys
Attack - Z Key as Child
Child Throw - Z Key as Guardian
Defend - C Key as Guardian
Shield Bash - C Key as Child
Swap Character - X Key
Dash - Space
360 Controller
Movement - Left Stick
Attack - X Button as Child
Child Throw - X Button as Guardian
Defend - B Button as Guardian
Shield Bash - B Button as Child
Swap Character - Y Button
Dash - A Button
Patch Notes 4/21/15 8:00pm
*Fixed bug where players got respawned on wrong side of platform
*Fixed bug where boss could not be killed sometimes
*Fixed heart graphic, forgot to switch from placeholder to the pixel version
You are a Guardian, tasked to protect a royal family on their journey across space. On its way, your ship was shot down, landing on a mysterious unknown planet. The family is left barely alive, except for the child. Creatures quickly close in and you must run, taking the child with you and leaving the rest of the family behind you. You take refuge in nearby Ruins. Suddenly, the doors slam close behind you, leaving you trapped. You must find another way out, and your only weapon, is a child.
All assets were created during the 72 hours Game Jam Period by
Elan Gleiber - Game Design/Audio/Programming
Patrick Williams - Programming
Sarah Zelenak - Artist
Since some people are having trouble with the final boss, here is a
**Final Boss Pro Tip: when the boss color changes to green, throw the child at it. This will power it down and leave it vulnerable to the Child Regular Attack ("The child throw does no damage").
Controls:
Keyboard
Movement - Arrow Keys
Attack - Z Key as Child
Child Throw - Z Key as Guardian
Defend - C Key as Guardian
Shield Bash - C Key as Child
Swap Character - X Key
Dash - Space
360 Controller
Movement - Left Stick
Attack - X Button as Child
Child Throw - X Button as Guardian
Defend - B Button as Guardian
Shield Bash - B Button as Child
Swap Character - Y Button
Dash - A Button
Patch Notes 4/21/15 8:00pm
*Fixed bug where players got respawned on wrong side of platform
*Fixed bug where boss could not be killed sometimes
*Fixed heart graphic, forgot to switch from placeholder to the pixel version
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.47 | 298 |
| Audio(Jam) | 3.45 | 201 |
| Fun(Jam) | 3.44 | 238 |
| Graphics(Jam) | 3.13 | 600 |
| Humor(Jam) | 3.34 | 280 |
| Innovation(Jam) | 3.13 | 489 |
| Mood(Jam) | 3.38 | 299 |
| Theme(Jam) | 3.78 | 215 |
I really couldn't figure out what to do when I got to the "boss fight."
Your concept resembles The Legend of Zelda a lot, you could have done it more original with rooms that were not squared, shaping the dungeon differently maybe.
Many participants used the "throw people" concept, but I don't blame you for it because many of us have thought how funny it would be to toss your friends into enemies.
Great job!
Unfortunately I bugged out on one of the moving platform rooms (I died and the platform never reset) so I didn't get to finish ):
One polish I would add is having the enemies fade or pop in as they spawn to give the player time to react to them appearing (also it would look nice). Great work overall!