Kid Kannon by ElanGleiber

[raw]
made by ElanGleiber for LD32 (JAM)
Kid Kannon is a Rogue-like dungeon crawler in which you throw a child as a weapon.

You are a Guardian, tasked to protect a royal family on their journey across space. On its way, your ship was shot down, landing on a mysterious unknown planet. The family is left barely alive, except for the child. Creatures quickly close in and you must run, taking the child with you and leaving the rest of the family behind you. You take refuge in nearby Ruins. Suddenly, the doors slam close behind you, leaving you trapped. You must find another way out, and your only weapon, is a child.

All assets were created during the 72 hours Game Jam Period by

Elan Gleiber - Game Design/Audio/Programming
Patrick Williams - Programming
Sarah Zelenak - Artist

Since some people are having trouble with the final boss, here is a

**Final Boss Pro Tip: when the boss color changes to green, throw the child at it. This will power it down and leave it vulnerable to the Child Regular Attack ("The child throw does no damage").

Controls:

Keyboard

Movement - Arrow Keys

Attack - Z Key as Child

Child Throw - Z Key as Guardian

Defend - C Key as Guardian

Shield Bash - C Key as Child

Swap Character - X Key

Dash - Space


360 Controller

Movement - Left Stick

Attack - X Button as Child

Child Throw - X Button as Guardian

Defend - B Button as Guardian

Shield Bash - B Button as Child

Swap Character - Y Button

Dash - A Button

Patch Notes 4/21/15 8:00pm
*Fixed bug where players got respawned on wrong side of platform
*Fixed bug where boss could not be killed sometimes
*Fixed heart graphic, forgot to switch from placeholder to the pixel version

Ratings

Coolness 58% 3
Overall(Jam) 3.47 298
Audio(Jam) 3.45 201
Fun(Jam) 3.44 238
Graphics(Jam) 3.13 600
Humor(Jam) 3.34 280
Innovation(Jam) 3.13 489
Mood(Jam) 3.38 299
Theme(Jam) 3.78 215

Feedback

goodwill295
21. Apr 2015 · 01:47 UTC
Sweet game, brah
binarycoder
21. Apr 2015 · 04:17 UTC
Really fun! Sat and played until I got to the boss, but I stopped being able to damage it.
wg_phancock
21. Apr 2015 · 04:24 UTC
The concept of throwing the kid is pretty fun and clever with the switches, though the weapon when you switch to the kid is pretty traditionally zelda-like. I enjoyed the "temple" graphics and sound/music theme quite a bit.

I really couldn't figure out what to do when I got to the "boss fight."
Davikin92
21. Apr 2015 · 06:42 UTC
I have seen many entries that have really funny weapons, and this is one of them. I laughed for a minute when seeing the kid being tossed back and forth, especially because the defender said "I will protect you".

Your concept resembles The Legend of Zelda a lot, you could have done it more original with rooms that were not squared, shaping the dungeon differently maybe.

Many participants used the "throw people" concept, but I don't blame you for it because many of us have thought how funny it would be to toss your friends into enemies.

Great job!
Ghen
21. Apr 2015 · 14:26 UTC
to be honest, i love the art, the gameplay quite fun, keep up the good work!
ss64games
21. Apr 2015 · 14:28 UTC
Had a ton of fun playing this. The dialogue at the start was a hilarious setup for the kid toss mechanic. There were some nice game design elements, like the enemies being on top of the laser buttons triggering them.

Unfortunately I bugged out on one of the moving platform rooms (I died and the platform never reset) so I didn't get to finish ):

One polish I would add is having the enemies fade or pop in as they spawn to give the player time to react to them appearing (also it would look nice). Great work overall!
Uruca Games
21. Apr 2015 · 15:21 UTC
I like the gameplay. switch between style attacks is very cool!
RoryD
21. Apr 2015 · 21:33 UTC
Fun game! I broke it when I fell off one of the moving platforms though. It would be interesting to see what other puzzles could be done with this mechanic. I didn't feel the need to block ever (though, I didn't get to the boss)
TheMeorch
21. Apr 2015 · 21:38 UTC
Switching between the two characters and using their various abilities was really fun. I really like the visual style as well -- nice work!
RARoadkill
21. Apr 2015 · 21:39 UTC
really fun game. Was lots of fun to fling the kid around. Felt like it may have been better if the spiders chased you, but thats just personal preference. well done
HotBoxGames
21. Apr 2015 · 22:36 UTC
Loved the art in this one, great job :D
retrophantom
22. Apr 2015 · 13:20 UTC
nice zelda style, 1 bug i met was when i hit the switch to move the platform and died i couldnt get pass it anymore
efux
22. Apr 2015 · 19:32 UTC
Nice entry with a very diverse gameplay. At one point I also encountered the bug mentioned by retrophantom and I had to start over.
tripleVisionGames
23. Apr 2015 · 08:46 UTC
Really good audio, and the idea is cool too. I glitched it by making the floating platform move without me and got stuck :(
fueelin
26. Apr 2015 · 06:44 UTC
I liked this a lot, but I did get to a point I couldn't progress past. I died on the moving platform that you activate with the button on the wall. I respawned and the platform was still on the opposite side and would not come back. I could run over the abyss (!) up to the platform but not past it. Still, great job!
Somnium
26. Apr 2015 · 07:23 UTC
Nice visual style - solving puzzles by throwing a kid at them was rather funny as well.
Zeriver
28. Apr 2015 · 18:16 UTC
I like switching mechanic, it's pretty fun and effective if player will get use to it. Gameplay is fine but could use some variety. In Overall i enjoyed the game :D
pikkpoiss
02. May 2015 · 20:49 UTC
I'm really impressed with how much of a zelda-like dungeon crawler you implemented. Having traps and different weapons was cool, but I wish there were more reason to switch characters. There also didn't seem to be a penalty for dying (it even got me through some screens faster) which kept the frustration level low but didn't make me want to learn how to play better. Making the screens more like Zelda where there's some gimmick to "solving" each room would help the challenge. Music and mood were great though!