Curiosity by poohshoes
I started making a game for the Compo but it crashed and burned so here's a rushed Jam game. Made by myself, Peter Foster, and Sam Foster.
Curiosity is made with an open source HTML5 engine I have been working on.
The map is built in Tiled, sounds were made with bfxr, music with FruitLoops, and art with Paint.net.
This game was only tested with in the Chrome browser.
Edit: Had to make some slight changes so you can collect all of the coins.
Curiosity is made with an open source HTML5 engine I have been working on.
The map is built in Tiled, sounds were made with bfxr, music with FruitLoops, and art with Paint.net.
This game was only tested with in the Chrome browser.
Edit: Had to make some slight changes so you can collect all of the coins.
| Web | http://www.hernblog.com/ld32/index.html |
| Source | http://www.hernblog.com/ld32/LudumDare32B.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=5776 |
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.26 | 484 |
| Audio(Jam) | 3.35 | 244 |
| Fun(Jam) | 3.36 | 285 |
| Graphics(Jam) | 3.03 | 645 |
| Humor(Jam) | 2.38 | 754 |
| Innovation(Jam) | 2.86 | 658 |
| Mood(Jam) | 3.06 | 515 |
| Theme(Jam) | 2.36 | 975 |
Well Done!
Otherwise, it could be nice to be able to relaunch more quickly, because all the tokens are very hard if not impossible to catch without launching a lot of times ;)
The rocket looks nice, I found it tricky to control
The background music is very nice
NASA is going to kill me for this.
Only worked in chrome for me as well, in firefox 37.0.2 you see just a blue sky and the rocket (linux system)
Graphically it was alright, the ship itself had a very nice sprite but the tile based environment sort of clashed with it I thought. I would have liked to have seen some additional animations for the thrusters and whatnot, but that's just detail work. The sky color transitioning while you gain altitude was a very nice touch! Also, it could have been interesting if, when you eject from the rocket, it doesn't disappear and instead maintains its original course. I think that would have made that process seem a bit sleeker and fluid. Perhaps also collisions for the rocket if it ran into stuff? I found there was no real tension or much reason to eject before the rocket ran out of fuel for the most part. Flying off through the narrow right side tunnel could have felt much more engaging if I could lose that run due to misjudging the flight/eject timing.
The audio was pretty nice, and though I liked the idea of it ramping up the music for the launch sequence... it happens so often that the glamour of it becomes pretty tedious after just a couple of runs.
Oh and I also liked that progress carries over from each run. I'm a fan of that approach rather than completely resetting progress each run. Nice design choice, sets it apart from a lot of the other games that follow arcade approaches to gameplay.
zorfmorf: Thanks for letting me know what version of firefox, ill look into it.
I also spent 45 mins of my last two hours implementing rocket thrust particles but I was sleepy and the code didn't work. Also I agree that persisting the rocket and parachute would have been cool.
If I find time to polish it up then I will make the ship explode when you run into stuff!
I would have wished for some structure in the background though as a reference frame for my motion when going up or down.
I really like your interpretation of the theme. I've saved the quote for future reference ;-)
The last one had me stumped for a while though (far left). Not gonna lie, that was a pretty lame spot, but I guess it could've been worse. (Like above the spiral in the top-middle, even though I almost cheese'd my way up there. Damn you parachute cooldown! *shakefist*)
This was super fun despite its lack-of-time induced flaws. I'd love to play a bigger and better, more polished version.