Bell of Souls by AkirAssasin
You sail in the seas of eternal night to Accordia.
Vengeful spirits will haunt and stress your oarsmen.
For protection, you brought along the Bell of Souls.
Striking it will banish all spirits around at the cost of a man's soul.
You need at least 20 oarsmen to move the ship. Losing too much will result in failure.
NOTE: I did not make the font (free for commercial use).
Vengeful spirits will haunt and stress your oarsmen.
For protection, you brought along the Bell of Souls.
Striking it will banish all spirits around at the cost of a man's soul.
You need at least 20 oarsmen to move the ship. Losing too much will result in failure.
NOTE: I did not make the font (free for commercial use).
Ratings
| Coolness | 36% | 1811 |
| Overall | 2.55 | 1027 |
| Fun | 2.09 | 1080 |
| Graphics | 2.60 | 817 |
| Humor | 1.76 | 919 |
| Innovation | 3.36 | 376 |
| Mood | 2.53 | 851 |
| Theme | 3.23 | 649 |
Feedback
Cherrymochi
20. Apr 2015 · 14:50 UTC
I wish I could hear some sound of the bell.
Tommislav
21. Apr 2015 · 20:55 UTC
Hard to get any sense of progression through that tiny peek-hole.
eddynardo
21. Apr 2015 · 20:59 UTC
A bit to hard to look arround but this was a really good and innovative idea.The artwork and the text font are really good!
pikmin4000
21. Apr 2015 · 21:55 UTC
It's a good concept, but it needs audio to spook the mood and the view of the light is too small.
JArcane
26. Apr 2015 · 18:59 UTC
Really dig this idea. It's worth building on. Maybe some sort of mechanic for briefly getting more light? It's a bit tricky as it is to tell your progress or even how many spirits are about.
nihilaleph
02. May 2015 · 01:31 UTC
Cool concept, but the limited light made too difficult to see progress or how many spirits are there... Some sound would be nice too... But other than that it was great!
gnx
02. May 2015 · 01:42 UTC
Rather innovative idea and interesting setting. The execution is very minimalistic and I think it could use a bit better indicators on what is actually happening, but definitely interesting little game.
WiErD0
02. May 2015 · 03:44 UTC
I don't think I quite understood what to do. I found a lot of green spirits (and blue water I think) with my flashlight that was about as wide as a laser, but I couldn't find any other way to get rid of them without beating the drum thing, which costs my own guys life? I do think it would have had a much better mood with spooky music and grey-er graphics, but I'm not very good at that theme myself. Cool idea, though.
lucidsheep
03. May 2015 · 02:59 UTC
I wasn't really sure what I was doing. A slightly bigger cone of light would make it easier, as well as some indication of what to do. I just stared at the green spirit blobs and hit the bell once in a while.
tikilittle
03. May 2015 · 05:25 UTC
I'm not sure what I was supposed to do. I would suggest making it more like a fog-of-war and a wider periscope.
Archonthewizard
06. May 2015 · 20:53 UTC
Interesting idea. It took me a while to figure out the strategy. A little more information on how the spirits appear and kill your oarsmen would be helpful.