The Landscape Processor by Simon
Build a landscape by selecting the pieces you want.
When you click on the pieces of decor that pass by, you actually make them move at the same speed as you. It's the most unconventional weapon I could think of :).
I could not test the OS/X and Linux build.
Tell me if you have any trouble I'll deal with it.
Enjoy :)
When you click on the pieces of decor that pass by, you actually make them move at the same speed as you. It's the most unconventional weapon I could think of :).
I could not test the OS/X and Linux build.
Tell me if you have any trouble I'll deal with it.
Enjoy :)
| Web - Windows - OS/X - Linux | http://simonchauvin.itch.io/the-landscape-processor |
| Post-Compo | http://www.simonchauvin.com/public/the-landscape-processor/ |
| Source | https://github.com/simonchauvin/The-Landscape-Processor |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=9596 |
Ratings
| Coolness | 95% | 2 |
| Overall | 2.99 | 728 |
| Audio | 3.18 | 295 |
| Fun | 2.47 | 958 |
| Graphics | 3.31 | 398 |
| Innovation | 3.74 | 153 |
| Mood | 3.66 | 99 |
| Theme | 2.03 | 1094 |
I think you could have gamified the concept though.
I'm surprised about the theme interpretation I though it was pretty straightforward! :)
When you click on the pieces of decor that pass by, you actually make them move at the same speed as you. It's the most unconventional weapon I could think of :). Was that mandatory to make a weapon that kills?
I hope I didn't miss something. I played for quite a while and noticed more and more things were appearing. Yellow rocks, green trees, blue buildings(?) and white clouds. Was anything else supposed to come after that?
So while I can't say I understand how this fits the theme, it was fun in a weird way! I kept laughing because I didn't understand what was going on.
The sound design is so simple, yet great. It's very pleasant how different notes are played with every click and all seem to work out together, and fitting the slow beat. It reminded me a lot of Animal Crossing's sound design.
Very interesting!
Oh, and by the way, it works properly on OSX :)
Great mood (music + sound + gfx)
on thing i found was that, whereas at first it felt like i was on a train or something passing by objects, after i clicked on a bunch of them, it felt more like i was staying still and the objects were coming towards me. i preferred the former perspective, felt more like i was going on a journey. maybe have the ground animate so it still feels like you're travelling forward?
It's great to see someone make it into a game.
Maybe is not in the classic definition of game (to win?) but it is very relaxing :)
Collision detection on clicks is off, if I tried to stop a piece near another piece it would often cause the nearby piece to start moving again.