Space Wizard by Kihira

[raw]
made by Kihira for LD32 (JAM)
You are the space wizard! Your futuristic gadgets are all voice controlled, so use your words to defeat enemies! Blow up robots with exploding fireballs! Block lasers with sexy shields! The galaxy is your oyster!

(Note: Please don't try to crack open the galaxy to find pearls)

Alex Haslam - https://twitter.com/indiealexh/
Zoe Lee - https://twitter.com/KitsuneKihira/
Jeremy Diamond - https://twitter.com/Spiteful_Fox/

Made using GameMaker Studio

Ratings

Coolness 58% 3
Overall(Jam) 3.18 546
Audio(Jam) 3.06 379
Fun(Jam) 2.74 732
Graphics(Jam) 3.18 569
Humor(Jam) 2.69 590
Innovation(Jam) 3.68 155
Mood(Jam) 2.93 609
Theme(Jam) 3.56 370

Feedback

SpitefulFox
20. Apr 2015 · 23:47 UTC
Needs moar sharks.
w1n5t0n
21. Apr 2015 · 00:39 UTC
It's a really interesting idea, it's feel a bit weird to write out my attacks but it's rewarding!
nameoftheuser
21. Apr 2015 · 01:07 UTC
Nice job!
Supernovadx
21. Apr 2015 · 01:08 UTC
Really cool. The typing mechanic is interesting.
ZQMony
21. Apr 2015 · 01:08 UTC
Nice idea, but it's awkward typing out attacks and most of the time I just get hit during the process.
srakowski
21. Apr 2015 · 01:09 UTC
I agree, different but rewarding to type out attacks. Kind of like doing an old text based game, but with graphics. Well done :)
block97
21. Apr 2015 · 01:10 UTC
Cool game, I really like the concept of using words to cast attacks!
koredozo
21. Apr 2015 · 01:11 UTC
Since you can walk past some of the enemies, it would be nice if you could turn around to hit them from behind.
Davikin92
21. Apr 2015 · 01:12 UTC
Text adventure + Action game, I like the concept! I like the music and graphics. At some point I didn't understand if the attack I had typed had been casted or not. Was your idea to make the more powerful attacks longer to type? If you did, it's a great idea for balance.
SmilingCat
21. Apr 2015 · 01:15 UTC
Cool concept, great job. F1 to list attacks did not seem to work for me, though.
Gunzil
21. Apr 2015 · 01:19 UTC
Needing to stop to type attacks didn't mesh well with manual movement for me. I would have preferred not needing to worry about movement and just focus on typing out attack names to deal with different kinds of enemies. The fact that it saves recent attacks made it more appealing to just keep spamming a set of saved commands rather than try out new combinations as well. I also wish the names of the different possible attacks were more accessible. Pressing F1 to access the attack list was not working for me so I don't know if it would have solved this.

Overall I it's a cool idea and would be a lot more engaging if you pushed the typing to cast part harder.
RARoadkill
21. Apr 2015 · 01:35 UTC
fun mechanic once I got the hang of it. Got killed by a spaceman hiding inside a wall at one point. but all in all I really enjoyed it
loadsofmana
21. Apr 2015 · 02:16 UTC
0/10 needs more glider.
KedumeBits
21. Apr 2015 · 08:14 UTC
Nice game. Perhaps the time could be stoped while you are typing :-P
camlang
21. Apr 2015 · 13:35 UTC
I also thought of words as a weapon, well done with typing mechanics. Maybe you do not need to move while typing cause these two mechanics mix bad I think.
Crowbeak
21. Apr 2015 · 14:50 UTC
For ease of use, it would have been nicer if I hadn't had to push enter to put in spells. I know why you did it; movement keys. But why not make arrows movement?
CliffracerX
21. Apr 2015 · 16:56 UTC
Interesting mechanic! Probably the best use of the theme I've seen so far.

Attacks felt too weak for the amount of time it took to write them, especially considering the fact that you often get shot while writing.
Matt Tuttle
21. Apr 2015 · 23:44 UTC
I like the slow down while typing but agree that turning around would be useful since you can walk past some enemies. F1 didn't work for me so I had to restart several times to view the attack list. I'd love to see where you'd go with this if you had a bit more time.
esayitch
22. Apr 2015 · 17:33 UTC
Great typing mechanic to carry out attacks xD. Would have liked there to be more visible differences and effects between the different ball types. Also, I wouldn't call the weapon unconventional, but rather the way you use it :P.
Graphics were nice, so was the sound loop. Good luck!
nonetheless
23. Apr 2015 · 19:02 UTC
haha, making it hard :)