Quantum Fields by Mathieu Muller
Notes
- The non-installer version requires XNA 4.0 Refresh and the Microsoft .Net Framework 4.0 to be installed manually.
- The installer should take care of the installation of both frameworks.
The story (:P)
In Quantum Fields, you play the role of the director of the W.E.A.P.O.N., a sub-branch of the U.N. devoted to protect the earth from inbound asteroids. The W.E.A.P.O.N. (which stands for Wormhole Effect Activator Powered Over Network), is a network of low orbit satellites capable to generate small temporary black-holes, thus creating virtual gravity wells that catches asteroids and redirect them.
Recents breakthrough in force field technologies surrounded the earth with a powerful, but not impenetrable shield, capable to sustain a few hits from incoming asteroids.
How to play
The principe of the game is to protect the earth from incoming threats. The game is essentially played with the mouse. The mouse pointer indicates where the gravity well is created. Hold down the left mouse button to activate the well. When the well is activated, the jauge around the cursor is drained; when the jauge is empty, you won't be able to sustain the gravity well.
Asteroid comes in four varieties: from small L1 to the heavy and mighty L4 which is able to kill almost the half of the earth's shield in one hit. The heavier asteroids requires a bigger charge of the W.E.A.P.O.N. (just keep the mouse button down).
To efficiently deviate an asteroid from it's trajectory, it's important to place the well on the side of the asteroid, not behind (this will only slow it down) and not in front of (this will accelerate it).
Power-ups will also appears through the course of the game. Use your W.E.A.P.O.N. to redirect them on earth to give you a temporary advantage!
Note for peer reviewers
Be sure to play enough the game: the unconventional weapon is not what it seems to be at the first glance, and I don't want to spoil the surprise ;).
The game is missing one big feature that I couldn't implement in time: buying new satellites to strengthen your W.E.A.P.O.N. network. Currently, the game offers you new satellites about every 2 minutes, but in the original game, I would have let the user buy some satellites, and convert the game to some sort of tower defense.
Also note that almost of the graphics was self made, except for the earth rendering (which I am able to do, but couldn't due to a lack of time) which is a modified version of one found on the web. Please keep that in mind when rating my graphics.
It's almost 1am here, i'll publish the sources tomorrow.
Update:
I completely forgot the sources :D. However I'm working on an improved version of the game, feature complete, so people could see what I originally envisionned for this game. I should release it around this sunday.
Update 2:
I eventually managed to finish these new features:
* Score is now dependent on asteroid that leaves the sphere of influence of Earth and is now some kind of money.
* You can buy satellites (energy regeneration for 200, shield regeneration for 500, redirect power for 1000).
* I tweaked a bit the difficulty. With some skill, it is possible to have lengthy games.
* You can now restart the game by simply clicking on the game over screen.
- The non-installer version requires XNA 4.0 Refresh and the Microsoft .Net Framework 4.0 to be installed manually.
- The installer should take care of the installation of both frameworks.
The story (:P)
In Quantum Fields, you play the role of the director of the W.E.A.P.O.N., a sub-branch of the U.N. devoted to protect the earth from inbound asteroids. The W.E.A.P.O.N. (which stands for Wormhole Effect Activator Powered Over Network), is a network of low orbit satellites capable to generate small temporary black-holes, thus creating virtual gravity wells that catches asteroids and redirect them.
Recents breakthrough in force field technologies surrounded the earth with a powerful, but not impenetrable shield, capable to sustain a few hits from incoming asteroids.
How to play
The principe of the game is to protect the earth from incoming threats. The game is essentially played with the mouse. The mouse pointer indicates where the gravity well is created. Hold down the left mouse button to activate the well. When the well is activated, the jauge around the cursor is drained; when the jauge is empty, you won't be able to sustain the gravity well.
Asteroid comes in four varieties: from small L1 to the heavy and mighty L4 which is able to kill almost the half of the earth's shield in one hit. The heavier asteroids requires a bigger charge of the W.E.A.P.O.N. (just keep the mouse button down).
To efficiently deviate an asteroid from it's trajectory, it's important to place the well on the side of the asteroid, not behind (this will only slow it down) and not in front of (this will accelerate it).
Power-ups will also appears through the course of the game. Use your W.E.A.P.O.N. to redirect them on earth to give you a temporary advantage!
Note for peer reviewers
Be sure to play enough the game: the unconventional weapon is not what it seems to be at the first glance, and I don't want to spoil the surprise ;).
The game is missing one big feature that I couldn't implement in time: buying new satellites to strengthen your W.E.A.P.O.N. network. Currently, the game offers you new satellites about every 2 minutes, but in the original game, I would have let the user buy some satellites, and convert the game to some sort of tower defense.
Also note that almost of the graphics was self made, except for the earth rendering (which I am able to do, but couldn't due to a lack of time) which is a modified version of one found on the web. Please keep that in mind when rating my graphics.
It's almost 1am here, i'll publish the sources tomorrow.
Update:
I completely forgot the sources :D. However I'm working on an improved version of the game, feature complete, so people could see what I originally envisionned for this game. I should release it around this sunday.
Update 2:
I eventually managed to finish these new features:
* Score is now dependent on asteroid that leaves the sphere of influence of Earth and is now some kind of money.
* You can buy satellites (energy regeneration for 200, shield regeneration for 500, redirect power for 1000).
* I tweaked a bit the difficulty. With some skill, it is possible to have lengthy games.
* You can now restart the game by simply clicking on the game over screen.
| Windows - With installer | http://www.mathieumuller.fr/quantumfields-with-installer.zip |
| Windows - No installer | http://www.mathieumuller.fr/quantumfields-without-installer.zip |
| Windows - Post compo, with installer | http://www.mathieumuller.fr/quantumfields-with-installer-1.1.zip |
| Windows - Post compo, without installer | http://www.mathieumuller.fr/quantumfields-without-installer-1.1.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=40544 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.46 | 308 |
| Fun(Jam) | 3.18 | 428 |
| Graphics(Jam) | 3.49 | 424 |
| Innovation(Jam) | 3.23 | 420 |
| Mood(Jam) | 3.32 | 330 |
| Theme(Jam) | 3.41 | 478 |
And I feel like the force of gravity and it's drain on energy could have been substantially tweaked. Its effect is very strong when really close to asteroids, but it drains energy really quickly too. Since most of the asteroids seemed to be heading directly for Earth, what I generally did was give each asteroid a very brief click really close. It didn't deviate the asteroid's direction in any predictable manner, but just about any deviation was sufficient. But regardless of the super brief clicks, I was still almost always out of energy. Even if some alterations would make the gravity equations less realistic, such as reducing the significance of the inverse square law, it might nonetheless improve the feel of gameplay.
I did live long enough use the actual unconventional weapon, but not long enough to ever discover what the consequence would be if I hadn't. Regardless, you get theme-squared for having a second-order thematic mechanic.
I'll also try to implement the "buy mode" that was intended from the start (power satellites and so on). And a restart game feature :).
@Croze: the installer also downloads the XNA Framework 4.0 redistributable from microsoft. If you have both frameworks installed, you could try to give a shot to the non installer version, it'll work if you have the correct version of them.
The idea of "flicking" asteroids away is very cool and would lend itself VERY well to a mobile version of this game. However, I believe you could have made the weapon energy higher and the larger asteroids less frequent - it would probably have made the game more enjoyable not to die so much early on.