noisecontroller by lamogui
PLEASE SEND ME IF YOU GOT ANY ERROR WITH SHADERS BECAUSE I CAN ONLY TEST ON NVIDIA WHICH IS VERY PERMISSIVE
Boring description:
More a gameplay proof-of-concept than a game for my first Ludum Dare Compo...
It's 23hours, I'm tired and I didn't have the time to make a music. I wasn't prepared at all...
I'm not a graphic artist or music composer, so I coded procedural generated buildings in a single fragment shader.
For the character I used Inkscape with a well-know model then I "animated" it (or at least it's hair) with Gimp (so pixelated res to speed up the process). The robot was also make with InkScape but he is not animated so I keeped it a good res.
Requierments:
- Windows (and yeah this time you can run it on your old 32bits computer^^)
- Love Techno/Electro/Trance/Dubstep/Trap/Hardstyle/Louder music
- Have the time to watch a video tutorial (10 min) before start
How to play:
There is a little tutorial scroller inside the game. It's a bit complicated to understand the concept so I finally made a video on Youtube (I recommend to watch it)
You just need to know 3 thing before start:
- You can only press 1 key at time, else you only take damages...
- PRESS THE FUCKING T KEY TO AVOID THE BEAM!
- Drag and drop mean, drag and drop on the window not on .exe
Detailled commands:
- T Key: Just dodge the beam by getting the 2D imaginary dimension...
- Y Key: Use Antimaterial magic with an absorption spell (to absorb noise grains)
- R Key: Use Antimaterial magic with release energy spell (to reduce the robot at the state of noise grains and send it in another dimension)
- HJKL/Arrows Keys: Move (it's useless)
Yeah the commands are compatible for AZERTY AND QWERTY ! (but not german keyboard sorry :)
Notice that the game "detect" when music make a pause so you can preload the next track at this moment... If you are always in pause state you choose a too calm music (It's need f*cking BASS and NOISE !)
PLEASE SHARE THE MUSICS YOU HAVE USED TO PLAY THE GAME SO I CAN TRY WITH THEM!
PS: Real coders code in C++
Boring description:
More a gameplay proof-of-concept than a game for my first Ludum Dare Compo...
It's 23hours, I'm tired and I didn't have the time to make a music. I wasn't prepared at all...
I'm not a graphic artist or music composer, so I coded procedural generated buildings in a single fragment shader.
For the character I used Inkscape with a well-know model then I "animated" it (or at least it's hair) with Gimp (so pixelated res to speed up the process). The robot was also make with InkScape but he is not animated so I keeped it a good res.
Requierments:
- Windows (and yeah this time you can run it on your old 32bits computer^^)
- Love Techno/Electro/Trance/Dubstep/Trap/Hardstyle/Louder music
- Have the time to watch a video tutorial (10 min) before start
How to play:
There is a little tutorial scroller inside the game. It's a bit complicated to understand the concept so I finally made a video on Youtube (I recommend to watch it)
You just need to know 3 thing before start:
- You can only press 1 key at time, else you only take damages...
- PRESS THE FUCKING T KEY TO AVOID THE BEAM!
- Drag and drop mean, drag and drop on the window not on .exe
Detailled commands:
- T Key: Just dodge the beam by getting the 2D imaginary dimension...
- Y Key: Use Antimaterial magic with an absorption spell (to absorb noise grains)
- R Key: Use Antimaterial magic with release energy spell (to reduce the robot at the state of noise grains and send it in another dimension)
- HJKL/Arrows Keys: Move (it's useless)
Yeah the commands are compatible for AZERTY AND QWERTY ! (but not german keyboard sorry :)
Notice that the game "detect" when music make a pause so you can preload the next track at this moment... If you are always in pause state you choose a too calm music (It's need f*cking BASS and NOISE !)
PLEASE SHARE THE MUSICS YOU HAVE USED TO PLAY THE GAME SO I CAN TRY WITH THEM!
PS: Real coders code in C++
| Win32 | https://mega.co.nz/#!mF8jHBjC!uudAqtlHV-6EGwkO0xRT44o1MHItL16C9pf_mSBJ-54 |
| Youtube | https://youtu.be/L6MJ5Bn5aqI |
| Shadertoy (source) | https://www.shadertoy.com/view/Ml23zy |
| Pastebin (source) | http://pastebin.com/ybH9kjKG |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=48226 |
Ratings
| Coolness | 81% | 2 |
| Overall | 2.78 | 896 |
| Fun | 2.64 | 871 |
| Graphics | 2.37 | 936 |
| Humor | 2.24 | 802 |
| Innovation | 3.37 | 366 |
| Mood | 2.63 | 793 |
| Theme | 3.45 | 464 |
But awesome Idea.
One thing to remind is that on a German keyboard layout the Z and Y keys are switched which would make your scheme quite taxing to press for me, so why not settle for A S D instead? ;)
Once I figured out the trick to make the mp3 work I went through my library and a lots of fun!
Side note, you should change this to a jam entry because you don't want to open source all your code.
And for the open source (@hercludes), some people use private audio libs like fmod. All the game code written during theses 48h was shared only external audio lib is missing. Consider that my audio lib is like fmod: not open (or at least now in this ugly state)... I don't find it fair because many jamers use game-engines and finnaly just open source scripts, so it's the same for me: I open-sourced my game script...