Littleboom by Dyn

[raw]
made by Dyn for LD32 (COMPO)
Your world was bombed and destroyed by unknown. And you need restore and revenge.

Little boom is a sandbox game influenced by alchemy genre and The Little Prince novella.
In it you can mix elements and rebuild your world from them.
Some of items in the world can interact and mix too. And all of them can be destroyed with bombs to get more elements!

- Mix elements in the cube
- Drop bombs to find new elements
- Build different structures
- 4 type of bombs: basic, running, cluster, poision and jumping
- 30+ items and 50+ recipes

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Engine: Unity 5 + Leantween library
3d modelling: Blender
2d tool: Paint.net
Music: FL Studio
Other: Visual Studio 2013
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Some of recipes
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Don't read if you want to find by yourself
Find how to get elements is up to you anyway
Correct placement in cube - by yourself
? - some element. Find by yourself, you know.
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Bomb: Fire+Iron+Fire
Bomb: Fire+Iron+Clock
Cluster Bomb: Bomb+Gear+Bomb
Cluster Bomb: Bomb+Gear+Bomb+?
Run Bomb: Bomb+Gear+Clock
Acid Bomb: Grass+Sand+?
Jump Bomb: Bomb+Gear
Land 1: Grass+Dirt
Land 2: Grass+Dirt+?
Land 3: Grass+Grass+Dirt
Land 4: Water+Grass+Dirt
Tower: Glass+Brick+Stone
Glass: Water+Sand
Brick: Stone+Fire
Meteorite: Stone+Sand
Tree: Water+Grass
Fire: Grass+Grass
Fire: Dirt+Dirt
Clock: Gold+Glass+?
Gear: Iron+Silver+?

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Just before sumbittion I found that intro is very laggy on WebGL.
Sorry.
Hope to fix it later.
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Ratings

Coolness 65% 3
Overall 2.97 730
Audio 2.49 635
Fun 2.37 992
Graphics 3.25 420
Humor 2.04 877
Innovation 3.26 440
Mood 2.76 688
Theme 2.68 955

Feedback

dizshok
20. Apr 2015 · 08:54 UTC
Cool game. I like intro and 3d stuff placing.
texdata
20. Apr 2015 · 09:01 UTC
cool, could be longer
tomdeal
20. Apr 2015 · 09:24 UTC
Nice Idea, even with an intro :-) Opening the inventory with the button could also be done via mousebutton, especially since the player is a bit too large for the ludum dare window. Other than that, nice one
phi
20. Apr 2015 · 09:35 UTC
The UI is quite intuitive and the instructions are sufficient for a basic understanding of the mechanics. The crafting system is a bit confusing. Which elements can I combine and how do they have to be placed? I feel like the placement of the elements is kind of unnecessary...
Otherwise, interesting concept and a nice basis for further development. :)
strega
20. Apr 2015 · 09:40 UTC
Cool intro. I had some difficulty playing in the embed version of the game. Had to scroll down to reach the inventory.
I added this css to the embed page to make the scrollbars go away

* {
margin: 0;
padding: 0;
}
ManicMiner
20. Apr 2015 · 10:09 UTC
Sorry but brute-forcing the placement of the recipes is just really frustrating!
mike1101
20. Apr 2015 · 10:11 UTC
Very cool. Love the intro. Great music / atmosphere.

Man, that unity plugin is killing my machine !

The bomb sounds are blown out ... far too loud and full of bad distortion.

Drop bombs and collect elements ... Cool idea. I couldn't figure out what to combine how ... ANd I dropped a bomb on the place with the tower (is that my place ?) and then the instructions disappeared ... And then I didn't know what to do next ... What am I doing again ?

Great intro, again ...
Malsanity
20. Apr 2015 · 10:12 UTC
Could be nice with hints, as the minecraftian crafting system is always confusing to newcomers
mike1101
20. Apr 2015 · 10:12 UTC
Very cool. Love the intro. Great music / atmosphere.

Man, that unity plugin is killing my machine !

The bomb sounds are blown out ... far too loud and full of bad distortion.

Drop bombs and collect elements ... Cool idea. I couldn't figure out what to combine how ... ANd I dropped a bomb on the place with the tower (is that my place ?) and then the instructions disappeared ... And then I didn't know what to do next ... What am I doing again ?

Great intro, again ...
MrDave
20. Apr 2015 · 10:15 UTC
Its rare to see an intro video so I liked that. It took me a while to realise that you had to put the items in the right place in the grid however I think this is a nice take on those element combining games.
hunttis
20. Apr 2015 · 10:16 UTC
I REALLY like the idea! Nice intro too (Explosion sounds are really loud in the intro, though) :)


I think the combination box could use an "empty"-button if you want to throw all the ingredients out of it. Maybe also a box that shows you recipes that you've already found out (and maybe ones that you've found out that don't work). Perhaps the combination box could start with just two slots, so you don't think that you have to fill it up to make a combination :D
🎤 Dyn
20. Apr 2015 · 10:21 UTC
@All Thanks for you comments.
@All Finding recipes is part of the game. But you can find them in description.

@mike1101 Agree, Unity's webgl is still in preview mode and it's slow, but right now unity web player is not working in Chrome by default.
PapyPilgrim
20. Apr 2015 · 10:22 UTC
I didn't understand why the bombs would go up and down, which caused me to miss click a few times.
The first few times I got stuck and had to refresh the page to restart.
Also, the music changed for no reason after a while
🎤 Dyn
20. Apr 2015 · 10:25 UTC
@hunttis good ideas with empty button and know recipes, i'll add them to post-ld
Terrabalt
20. Apr 2015 · 10:33 UTC
Well, i'll be honest; i don't know what the heck i'm supposed to do here.
Blow up some circly things with bomb, and then make a land out of it. then get out of resource and just stand there.
🎤 Dyn
20. Apr 2015 · 10:39 UTC
@Terrabalt you should try not to run out of resources.
To do this: blow meteorites, get resources from them, mix to a new bombs and lands, place and blow again.
Ilseroth
20. Apr 2015 · 11:01 UTC
Failure requiring you to sit through the intro is a bit frustrating.
Flygamer101
20. Apr 2015 · 12:40 UTC
Needed hints, but was a pretty fun game overall, however I did suffer great amounts of lag though it might be me.
Fanttum
21. Apr 2015 · 00:27 UTC
Is it just me or is it really slow? Sorry, i'll com
Vladimir Gaidenko
21. Apr 2015 · 18:48 UTC
Great idea. Crush sounds are very horrifying.
TeamCalcium
23. Apr 2015 · 12:50 UTC
The intro was well made. A tutorial or something like that would be helpful.
inappropriatebeeguin
23. Apr 2015 · 12:51 UTC
I like the fact that there's an intro sequence with some backstory, I also like that there's some text that tells me the first steps I need to do once in the game... but it sort of ends there. I'm at a loss when it comes to figuring out what Im supposed to do after doing the four steps mentioned.