Killer Librarian by chanko08
# Ludum Dare 32 #
## KillerLibrarian ##
It's time to get payback on those pesky library patrons!
In Killer Librarian, you're a disgruntled librarian that has decided that she's had enough of everyone in her library, and they need to go splat.
Since you don't have any weapons, you'll have to push bookshelves and explode computers to kill people.
Your job ends when you clear every section (12 levels) of this rather large library of patrons!
It looks like my OS/X version of the game was borked somehow, so I've taken it down for now. Please use the Love2d version instead. Thank you.
## Controls ##
You can use `WASD` to move yourself, and `space` to restart a level you got stuck in.
Xbox 360 controller support is also available, with the analog stick for movement and the `x` button for restart.
## Credits ##
Programming, Art. Music all created by Alex Bechank (https://twitter.com/chanko08)
## The Code
The code is available on https://github.com/chanko08/KillerLibrarian with the MIT license.
To run the code you need to have www.love2d.org version 0.9.2 or greater (although greater hasn't been tested).
Then for Windows users, it's simply locate the `Love2d` executable and drag the git repository folder onto the executable.
For Linux users, provided that `Love2d` is on your path you can simply run `love /path/to/folder` and that will start the game.
## KillerLibrarian ##
It's time to get payback on those pesky library patrons!
In Killer Librarian, you're a disgruntled librarian that has decided that she's had enough of everyone in her library, and they need to go splat.
Since you don't have any weapons, you'll have to push bookshelves and explode computers to kill people.
Your job ends when you clear every section (12 levels) of this rather large library of patrons!
It looks like my OS/X version of the game was borked somehow, so I've taken it down for now. Please use the Love2d version instead. Thank you.
## Controls ##
You can use `WASD` to move yourself, and `space` to restart a level you got stuck in.
Xbox 360 controller support is also available, with the analog stick for movement and the `x` button for restart.
## Credits ##
Programming, Art. Music all created by Alex Bechank (https://twitter.com/chanko08)
## The Code
The code is available on https://github.com/chanko08/KillerLibrarian with the MIT license.
To run the code you need to have www.love2d.org version 0.9.2 or greater (although greater hasn't been tested).
Then for Windows users, it's simply locate the `Love2d` executable and drag the git repository folder onto the executable.
For Linux users, provided that `Love2d` is on your path you can simply run `love /path/to/folder` and that will start the game.
Ratings
| Coolness | 41% | 1634 |
| Overall | 3.38 | 357 |
| Audio | 2.83 | 480 |
| Fun | 3.52 | 214 |
| Graphics | 2.36 | 941 |
| Humor | 3.57 | 154 |
| Innovation | 3.42 | 336 |
| Mood | 3.21 | 321 |
| Theme | 3.91 | 136 |
Btw. Your osx app seems to be incorrectly packaged.
Unfortunately I stuck after a couple of rooms and gave up after 20 minutes of brooding. A really fun game, keep working on it!
I agree with other commenters that the difficulty spiked - I think it was 3 levels before the end?
Great work!
I beat the game. My favorite part was your way of introducing mechanics through a simple level rather than a wordy tutorial... show don't tell, definitely appreciate that! Another wise choice was the ultrafast retry that didn't even wait for animations to complete.
There was one level that was pretty darn tricky and it took me a while to figure it out. Other than that I felt maybe it was a bit too easy for most levels.
However I think you did a great job, it's an interesting original mechanic and I liked the presentation. I was skeptical of the screen shot at first but I gotta say the game made good on the style. Screenshake also a nice touch.
Well done!
Otherwise, great job!