Killer Librarian by chanko08

[raw]
made by chanko08 for LD32 (COMPO)
# Ludum Dare 32 #

## KillerLibrarian ##
It's time to get payback on those pesky library patrons!
In Killer Librarian, you're a disgruntled librarian that has decided that she's had enough of everyone in her library, and they need to go splat.

Since you don't have any weapons, you'll have to push bookshelves and explode computers to kill people.
Your job ends when you clear every section (12 levels) of this rather large library of patrons!

It looks like my OS/X version of the game was borked somehow, so I've taken it down for now. Please use the Love2d version instead. Thank you.

## Controls ##
You can use `WASD` to move yourself, and `space` to restart a level you got stuck in.
Xbox 360 controller support is also available, with the analog stick for movement and the `x` button for restart.

## Credits ##
Programming, Art. Music all created by Alex Bechank (https://twitter.com/chanko08)


## The Code
The code is available on https://github.com/chanko08/KillerLibrarian with the MIT license.
To run the code you need to have www.love2d.org version 0.9.2 or greater (although greater hasn't been tested).
Then for Windows users, it's simply locate the `Love2d` executable and drag the git repository folder onto the executable.
For Linux users, provided that `Love2d` is on your path you can simply run `love /path/to/folder` and that will start the game.

Ratings

Coolness 41% 1634
Overall 3.38 357
Audio 2.83 480
Fun 3.52 214
Graphics 2.36 941
Humor 3.57 154
Innovation 3.42 336
Mood 3.21 321
Theme 3.91 136

Feedback

headchant
20. Apr 2015 · 10:32 UTC
Great game had lots of fun and it fits the theme really well. More levels and a progression would have been nice. Some of the levels were too easy and one was really hard. But thats ok because the concept is great.

Btw. Your osx app seems to be incorrectly packaged.
Steven Colling
20. Apr 2015 · 13:59 UTC
As already said, the difficulty spikes through the levels, but the puzzle mechanic is a really nice one. Also a very humorous take on theme!
Pixel Heart
21. Apr 2015 · 02:18 UTC
OSX build doesnt work for me!
CarlsonAndPeeters
21. Apr 2015 · 02:32 UTC
Pretty funny take on the theme! I agree about the difficulty; the mechanics of the falling shelves could maybe be cleared up a bit. But a good take on a good concept!
Phil Strahl
21. Apr 2015 · 02:33 UTC
Ha! A fun little puzzler with the right amount of gore and violence in the right places! The mechanic feels fresh and new, the sound emphasizes the 8-bit style and the music is repetitive, yes, but not annoying like so many others. Personally, I found the screen-shake effect a bit too strong (I got nauseated), but I also ask drivers on public transport not to drive so fast, because I'm old.

Unfortunately I stuck after a couple of rooms and gave up after 20 minutes of brooding. A really fun game, keep working on it!
clegamecoop
21. Apr 2015 · 02:33 UTC
That was actually pretty awesome and very clever. I got stuck on level 10 for a bi, but finally figured it out. Awesome job!!
rjhelms
21. Apr 2015 · 02:35 UTC
Fits the theme really well. Funny idea, and charming programmer art. The Xbox controller support was a really nice touch.

I agree with other commenters that the difficulty spiked - I think it was 3 levels before the end?

Great work!
pkenney
21. Apr 2015 · 02:39 UTC
Haha I didn't even notice "I am death" playing, not until I saw the screenshot.

I beat the game. My favorite part was your way of introducing mechanics through a simple level rather than a wordy tutorial... show don't tell, definitely appreciate that! Another wise choice was the ultrafast retry that didn't even wait for animations to complete.

There was one level that was pretty darn tricky and it took me a while to figure it out. Other than that I felt maybe it was a bit too easy for most levels.

However I think you did a great job, it's an interesting original mechanic and I liked the presentation. I was skeptical of the screen shot at first but I gotta say the game made good on the style. Screenshake also a nice touch.

Well done!
Jv the Wanderer
21. Apr 2015 · 02:41 UTC
The Puzzle were really challenging. I didn't notice you can move the shevles to make a path.
TheScopelessOne
21. Apr 2015 · 13:56 UTC
The dificulty curve of the puzzles was all over the place.
josefnpat
21. Apr 2015 · 21:11 UTC
There were some tricky puzzles, and it probably could have used some better ordering!

Otherwise, great job!
MoogleSensei
22. Apr 2015 · 20:51 UTC
Your use of the theme is hilarious and the overall gratuity of explosions, blood, and collapsing shelves is very rewarding. It also felt good to stick with the puzzles and figure them out, but I would agree that the difficulty scaling felt too intense. Overall a wonderful job though!
TeamQuadratic
28. Apr 2015 · 00:32 UTC
Ha ha interesting concept. I certainly didn't expect those computers to explode that much! lol good work
nihilaleph
01. May 2015 · 02:30 UTC
Great concept! I really liked the puzzle feeling of it and the computer explosion (what kind of computer is that? kkkk)! Although the difficulty was a bit weird xp