Forever Someday by TheOneThatNeverWas

[raw]
made by TheOneThatNeverWas for LD36 (JAM)
*Forever Someday is a deep psychological experience about breakups and depression.

*Get to know the mind of the developer in the most sincere thing ever done by him.

*This is not a traditional game, it is an experience full of meaning and every design choice has a reason.

*Be open-minded, play at your own pace, try without hurry, pay attention to the details and try to understand what this game is trying to say.

*The sounds and the music are very important, so a headphone is recommended to full experience Forever Someday.


Controls:
*Mouse only
*Esc to quit

Feedback

fenwick
30. Aug 2016 · 00:32 UTC
That was really effective and well made. Kudos. Really excellent choice of music, and a nice, consistent art style. I got chills a few times, I know some of these feelings.

*drinks*
irwatts
30. Aug 2016 · 01:05 UTC
The scoring was fantastic, each scene had its own atmosphere, and everything felt quite honest. Great work!
Corinator
30. Aug 2016 · 02:49 UTC
Wow, this was a very artistic and surreal experience. I'm not sure how this relates to the theme, but overall really, REALLY well made.
steph88
30. Aug 2016 · 05:54 UTC
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Zerochain
30. Aug 2016 · 07:21 UTC
Awesome Style! Good Job :)
peterthehe
30. Aug 2016 · 10:12 UTC
Hands down the best game of the jam so far. Amazingly designed, thorough, smooth, beautiful, thoughtful and bugless. You one of the only devs I know of who has successfully game-jammed on depression without being insensitive or condescending. The scoring was gorgeous and everything fitted the tone you were trying to cultivate.

Though it was surreal and artsy, its meaning was conveyed within the grasp of an idiot teenager like myself - and that was down to excellent game design (you) as opposed to the actual concept.

I thoroughly congratulate you on your entry and can't wait to see your work on future jams!

Do you have a twitter handle? (I wish to keep up with the awesome)
neural
30. Aug 2016 · 12:35 UTC
Wow....it was a really immersive experience, thank you!
nervous.composers
30. Aug 2016 · 13:32 UTC
Wow, that was one of the most unique amazing experiences I've ever had, even outside of this game jam of any game I've played. I'd really like to see more works from you!
leondryaso
30. Aug 2016 · 14:35 UTC
This was a really different experience than most other games. The graphics and music style was really great too. Good job!
awerar
30. Aug 2016 · 14:37 UTC
I dont know what to say. That was a special excperience. really liked the art
Reversal Mirror
30. Aug 2016 · 14:50 UTC
Very touching game. By the way I don't get wherer the theme are...
zedecks
30. Aug 2016 · 15:26 UTC
Great art style, music and atmosphere complements very well. A very unique experience, not what I would expect in Ludum dare.
I look forward to seeing more games from you!
pogo
30. Aug 2016 · 15:27 UTC
I'm not sure how it related to the theme, but it was an intriguing experience, and well crafted.
WERT Studio
30. Aug 2016 · 15:56 UTC
unique
JK5000
30. Aug 2016 · 17:45 UTC
I really like this kind of game.
creativwhisper
30. Aug 2016 · 18:19 UTC
You dismissed the theme completelly. It was a really great and inspired experience, congratulations. Every mechanic work flawlessly to reinforce the emotions. Great work.
PixelStuff
30. Aug 2016 · 18:21 UTC
Great art style, it was a great new experience to live for a game made during a jam. A really interesting work done here
Steven Miller
30. Aug 2016 · 18:33 UTC
Amazing presentation. The graphics and audio are incredible and stylish. I did notice that the screen was a bit offset on my computer (1600x900 resolution) but it seemed to fix itself at the end of each section and was perfectly centered for the credits. Luckily, this didn't really cut off too much stuff, though it did seem to mess with the controls, as the mouse didn't take the offset into account.
keln
30. Aug 2016 · 19:28 UTC
I loved all of what offers this game. Right in the feels ;_;

The style and the music is oustanding.
tomdeal
30. Aug 2016 · 19:45 UTC
That was a great experience! Liked everything, no complaints here :-)
MaximumIllusion
30. Aug 2016 · 20:56 UTC
interesting experience, style unnique, they created a goob atmosphere. goob job
gonutz
30. Aug 2016 · 21:16 UTC
This is a very good art style for the kind of emotion that you are conveying. Both the graphics and sound grab you right away. This is an awesome entry.

One technical thing: I played through the game and clicked the 'quit' button at the end and then the game crashed and I got the Windows 'send error report' dialog.
Oliver_MB
30. Aug 2016 · 21:30 UTC
Amazing game, really amazing game. WOW!
Decentsauce
30. Aug 2016 · 23:44 UTC
Love how surreal this game is! Amazing graphics and audio. Didn't really like the controls though, especially the spinning. I think the phone scene is my favorite, felt very tense! Overall very well done!
lCira
01. Sep 2016 · 07:45 UTC
Very unique game!
alpha_rats
01. Sep 2016 · 11:08 UTC
Great entry! very creative
Jwatt
01. Sep 2016 · 16:22 UTC
It feels quite honest and polished for what it is. I'm glad the lack of ratings gave room to these kinds of narrative games - I'd have no way of traditionally judging this.

But describing your own entry as "a deep psychological experience", "full of meaning" etc. is kind of overkill, no? You should let the game speak for itself.
Jupiter_Hadley
03. Sep 2016 · 15:43 UTC
Very interesting game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/lcfUdhXZ_XQ
Omiya Games
09. Sep 2016 · 23:36 UTC
It was a fascinating experience, with awesome art! But it does not play well on a 1280 x 720 screen resolution!

I guess because of the fact that we were playing in such a low screen resolution, some things were harder to figure out how to progress the story. That often muddled our experience. Perhaps because of this, the later parts felt less effective than the beginning, where the interaction was more obvious. The ship part in particular felt frustrating, while the knocking part I was most indifferent with.
Jupiter_Hadley
28. Oct 2016 · 16:32 UTC
I also included your game in an article of my favorites as well as awarded a trophy to your profile! :) http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-36-eyjmnpkp