Dematerializer Ultra by Freel4tte
Your generation found a new planet full of unknown materials. Your job as a gatherer is to dematerialize every material you find on this planet inside a gatherer with high-end technology. The people need these materials to survive. So do your best to collect as many materials as possible.
Problem is, the entrance to the transport mother ship is blocked by a cave-in.
Now you are all alone, in a very dark and unknown cave. The surrounding rocks adsorb light, so you have to use your material scanner to navigate through this god forsaken place.But are you really alone in these caves?
SideNote: This game can be quite unforgiving if you don't take it easy. Be patient, like the astronauts in space.
Plus it is possible that same rocks or materials are visible in wireframe without the scanner. The problem is that the shader that I made (which is quite a hell might I add) that shows the wireframe reacts to other rocks as well. It was a real pain to rotate and places the rocks so that everything stays black.
If you find bugs or other problems please let me know! And above all, HAVE FUN!
Problem is, the entrance to the transport mother ship is blocked by a cave-in.
Now you are all alone, in a very dark and unknown cave. The surrounding rocks adsorb light, so you have to use your material scanner to navigate through this god forsaken place.But are you really alone in these caves?
SideNote: This game can be quite unforgiving if you don't take it easy. Be patient, like the astronauts in space.
Plus it is possible that same rocks or materials are visible in wireframe without the scanner. The problem is that the shader that I made (which is quite a hell might I add) that shows the wireframe reacts to other rocks as well. It was a real pain to rotate and places the rocks so that everything stays black.
If you find bugs or other problems please let me know! And above all, HAVE FUN!
Excellent sound design and well thought-out mechanics. It felt a little like Seas of Scred and a little like Insanely Twisted Shadow Planet, both of which are great, so nice job! And you're right, it is unforgiving. A practice in patience, really. :) I felt that it lacked a sense of progress - once I saw the inventory was scrolling I wasn't sure if I was progressing or just filling up until I died.