{"author_link":"\/author\/bradur\/","author_name":"bradur","author_uid":"40138","comments":[{"author_name":"Damdoshi","author_uid":"45212","time":"Aug 31, 2016 @ 10:21am","epoch":1472638560,"text":"It a simple puzzle game with a pleasant mood. The notes are a good idea, it quickly creates a sort of plot.\r<br\/>\r<br\/>I think it would be better if the character movement was smooth instead of tile to tile. It makes it feel a little primitive, but in 3D, that is strange. Tile to tile movement can be used but they fits better in a retro-looking game."}],"images":["ld36\/40138-53a2efcbf878093532cb81297d474942.jpg","ld36\/40138-7bc21cb34676131de25f04683e293888.jpg","ld36\/40138-43476eb8a5115cc120e28024ddec91f0.jpg","ld36\/40138-6d75be5c2415beef66e00a4d8dfe71e0.jpg"],"links":[{"url":"https:\/\/github.com\/bradur\/LD36\/releases\/download\/Release\/LefttoRuin_win.zip","text":"Windows"},{"url":"https:\/\/github.com\/bradur\/LD36\/releases\/download\/Release\/LefttoRuin_mac.zip","text":"OS\/X"},{"url":"https:\/\/github.com\/bradur\/LD36\/releases\/download\/Release\/LefttoRuin_linux.zip","text":"Linux"},{"url":"https:\/\/github.com\/bradur\/LD36","text":"Source"}],"metadata":{"g_key":"1118","g_author":"40138","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"1088","g_title":"Left to Ruin","g_status":"UCHK1","g_place":"99999","g_commentcount":"1","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/40138-shot0-1472428102.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/40138-shot1-1472428069.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/40138-shot2-1472428102.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/40138-shot3-1472428130.png-eq-900-500.jpg"],"text":"An explorer ventures into a ruin in the 1900s.\r\nWhat he finds there may surprise you...\r\n\r\nThe game is a puzzle game in which you have to reach the\r\nred, glowing square to advance to the next level. I had\r\nmuch more ideas for the Ancient Technology theme but\r\nright now it's mostly just the self-shooting crossbows...\r\n\r\nThe movable blocks can be used as cover from the arrows\r\nor to fill the holes so that you may walk over.\r\n\r\nNo WebGL build, since it was VERY laggy.\r\nI have only tested the Windows build.\r\n\r\nKeys\r\n----\r\nArrow keys \/ WASD to move.\r\nR to retry if you're stuck.\r\nEsc to go to main menu.\r\nM to toggle mute all sfx \/ music.\r\n\r\n\r\nTools used\r\n-----\r\n- Unity3D (C#)\r\n- Sublime Text 3\r\n- Visual Studio Community 2015\r\n- Paint.NET\r\n- LMMS (Music)\r\n- bfxr (Sounds)\r\n- Tiled\r\n- TiledSharp","title":"Left to Ruin"}