Ghost Prosecutor: Closing Statement by awestsecurity

[raw]
made by awestsecurity for LD32 (COMPO)
For Ludum Dare 32 Compo.

You are Ghost Prosecutor! It's your closing argument and there is little time. Bring up the facts, evidence, and witnesses to convince the jury. The audience is getting rowdy, so be careful.

Controls: z, x, and c are your attacks. Use up, left, down, and right to boost the attacks.

Move List:

Fact: z
Facts: D,R,z
Proof: D,L,U,R,z
Evidence: x
Exhibit B: U,U,U,x
Exhibit C-Z: U,L,U,R,x
Character Witness: c
Eye Witness: D,L,U,c
Expert Witness: D,L,D,R,c
Here's Johnny: *,R,U,x,z

#LD32 #LDCOMPO

Ratings

Coolness 100% 1
Overall 3.08 636
Fun 2.69 847
Graphics 3.70 206
Humor 3.43 202
Innovation 3.26 440
Mood 2.96 521
Theme 3.81 193

Feedback

shyupuff
20. Apr 2015 · 02:27 UTC
Nice job! I love the art and animations. Some of the sound effects are also very fulfilling. It's cool that there are different combos you can pull off. Now I'm just curious why the Ghost Prosecutor is a ghost... Anyways, awesome job (:
Multiplexor
20. Apr 2015 · 02:39 UTC
Art animations and music feels very nice, the gameplay is a bit confusing, in the end i kept spamming c, to win.
UserAnon
20. Apr 2015 · 02:43 UTC
Not a bad game, but having a constant drain to your life is a bit frustrating, and the combos don't exactly lend themselves as easy to do.
generic_ghost
20. Apr 2015 · 02:45 UTC
I love this! I love ghosts. It was fun but I did have a hard time pulling off many of the combos. The graphics are really fun and the concept is great. Good job!
chanko08
20. Apr 2015 · 02:47 UTC
Very wonderful art! The combos were really cool looking once I knew how to pull them off.
FerraWare
20. Apr 2015 · 02:53 UTC
Great job, excellent artwork and sounds! I can definetly see it on Android or iOS, with a little bit of a story. Terrific
Techblogogy
20. Apr 2015 · 11:11 UTC
Great job!
ajopart
20. Apr 2015 · 14:13 UTC
Struggled to use the combo but what a GREAT art style. Wonderful.
ManicMiner
20. Apr 2015 · 14:14 UTC
I'm sad that I never got to see "here's Johnny" but the other moves are cool - wish the jury fought back a little harder, but the theme and the mechanics are both really funny
DKoding
20. Apr 2015 · 17:48 UTC
Hmmm gameplay was a bit lacking. Liked the pixel art, especially the paper coming out of the briefcase. But original and a good fit for the theme.
EwChap
20. Apr 2015 · 17:52 UTC
Great stuff. Love the art and the concept. some gameplay polish and this could be really fun, not sure why I was taking damage all the time.
plams
20. Apr 2015 · 17:57 UTC
Nice concept and art!
jordyadan
20. Apr 2015 · 21:05 UTC
The gameplay is a bit hard to undestand, the art is great.
Ossi
20. Apr 2015 · 21:05 UTC
Combos were a bit hard to use but I love how you interpreted the theme. Really interesting stuff! Great job!
Garris
20. Apr 2015 · 21:05 UTC
I really enjoyed the random tuba sounds as music, and the concept was good! The art was cute and interesting. Use of theme was well-played, but I was a little underwhelmed with there only being one level and the combos were a little confusing.
Fanttum
20. Apr 2015 · 23:35 UTC
Cool idea, but I couldn't do any of the moves. Idk, maybe it is just me
The4thCircle
21. Apr 2015 · 13:23 UTC
I like this. It's simple but it presents a good theme and I thought the humour was nice and wacky.

Maybe it's just a personal opinion but I wish more teams would make a small game with this level of polish than try to rush out something bigger and leave it less cohesive.
gene-z
21. Apr 2015 · 13:54 UTC
Good work,,, the game is very nice ,, congratulations
The Capitalist Crayfish
21. Apr 2015 · 14:18 UTC
I really like the combos and the fighting system. It's fun.
JumbocactuarX27
21. Apr 2015 · 23:09 UTC
I tried to pull off all the special moves but had trouble getting Here's Johnny. It was cute and had great style.
Sublustris
22. Apr 2015 · 20:14 UTC
Nice :)
eemmbbeerr
23. Apr 2015 · 15:04 UTC
Its weakest aspect is the gameplay and you should take this as a compliment as everything else is extremely well done!
HapaxStudios
23. Apr 2015 · 23:04 UTC
Ghost Prosecutor is pretty. I love the pixel artstyle you used. However the main mechanic was kind of... Odd. Pulling off successful combos didn't really work for me other that just continuously using C. I got a combo of about 600 just doing that. The music was subtle and strangely fitting. I like it but I think fine tuning the combo system is pretty necessary.
killako
23. Apr 2015 · 23:11 UTC
Once you learn how to use the combos, winning becomes trivial. Often with super powerful combos (like Expert Witness) perhaps filling a "power meter" before executing would be nice, as a way to limit the more powerful abilities. If the Jury attacked with moves of their own, there could be options to introduce counter abilities for the ghost. The art is great, the character and setting seem very unique, and I like the use of the theme. Good work.
Kitch
24. Apr 2015 · 00:52 UTC
Ha... that's a cool take on the genre. Really liked the mechanics, and atmosphere, and the sounds. Great job.
Thanks!
TeslaCoil
25. Apr 2015 · 18:49 UTC
The game looked great. The art was good and the animations were solid, though a few of them kept going too long (and the jury stopped taking 'damage').

I just wish there was more to the gameplay. There was really no challenge. Pick one combo you like, spam it until you win. I think mine was Exhibit B. In fact, while writing this, I played again just by tapping Up and X as fast as I could, and won with a 600-hit combo.

A system that punished you for using the same combo twice in a row would be great. Or make the opponent an opposing prosecutor instead, who moved around, was harder to hit, and performed the same attacks you could do.
Pilly
25. Apr 2015 · 22:08 UTC
Nice work, especially on the art/animations. Love the comical look of the characters and the detail you put into the courtroom.

Even though the combos made winning relatively easy (once you figure them out), they were fun to pull off - I played it again after winning to try the rest of them. The shaking/reaction of the jury when under attack made combos very satisfying.

The hammers didn't really seem to do much, but the movement was nicer than just having a static backdrop.

Great job!
Franklin's Ghost
01. May 2015 · 16:02 UTC
Good game, liked that you made it in the fighting style, thought that was interesting. Think it would work a bit better though if it was a bit faster paced and the health bars drained faster. The art in this is also done really nicely reminds me of playing the old street fighter games on the amiga.